% Generated public bibliography: current manuscript references plus nonduplicate catalog-only additions.

@misc{decart2024oasis,
  author = {{Decart} and {Etched}},
  title = {{Oasis}: A Universe in a Transformer},
  year = {2024},
  howpublished = {Official technical report and demonstration},
  url = {https://oasis-model.github.io/}
}

@misc{adaeden2026nights,
  author = {{Ada Eden}},
  title = {{Book of Infinity: 1001 Nights}: Demo and {AI} Content Disclosure},
  year = {2026},
  howpublished = {Official game store page},
  url = {https://store.steampowered.com/app/2542850/1001_Nights/},
  note = {Accessed 7 September 2026}
}

@inproceedings{wang2024omnijarvis,
  author = {Zihao Wang and Shaofei Cai and Zhancun Mu and Haowei Lin and Ceyao Zhang and Xuejie Liu and Qing Li and Anji Liu and Xiaojian Ma and Yitao Liang},
  title = {{OmniJARVIS}: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {37},
  year = {2024},
  doi = {10.52202/079017-2331},
  url = {https://proceedings.neurips.cc/paper_files/paper/2024/hash/85f1225db986e629289f402c46eff1a4-Abstract-Conference.html}
}

@inproceedings{li2024optimus,
  author = {Zaijing Li and Yuquan Xie and Rui Shao and Gongwei Chen and Dongmei Jiang and Liqiang Nie},
  title = {{Optimus-1}: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {37},
  year = {2024},
  doi = {10.52202/079017-1580},
  url = {https://proceedings.neurips.cc/paper_files/paper/2024/hash/5949a8750a110ce1f0631b1776c500a2-Abstract-Conference.html}
}

@article{schrum2025mariodiffusion,
  author = {Jacob Schrum and Olivia Kilday and Emilio Salas and Bess Hagan and Reid Williams},
  title = {Text-to-Level Diffusion Models with Various Text Encoders for {Super Mario Bros}},
  journal = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {21},
  number = {1},
  pages = {110--120},
  year = {2025},
  doi = {10.1609/aiide.v21i1.36815},
  url = {https://ojs.aaai.org/index.php/AIIDE/article/view/36815}
}

@inproceedings{whitehead2025conversational,
  author = {Jim Whitehead and Thomas Wessel and Blythe Chen and Raven Cruz-James and Luc Harnist and William Klunder and Justin Lam and Ethan Lin and Roman Luo and Hung Nguyen and Naitik Poddar and Shiva Ravinutula and Alejandro Montoreano and Logan Shehane and Yazmyn Sims and Jarod Spangler and Michelle Tan and Zosia Trela},
  title = {Conversational Interactions with Procedural Generators using Large Language Models},
  booktitle = {Proceedings of the 20th International Conference on the Foundations of Digital Games},
  pages = {1--7},
  year = {2025},
  doi = {10.1145/3723498.3723788},
  url = {https://www.pcgworkshop.com/archive/whitehead2025conversational.pdf}
}

@inproceedings{zhang2026rpgagent,
  author = {Shunan Zhang and Yi Xiao and Ruoxuan Ma and Chi-sing Leung},
  title = {{RPGAgent}: Driving Coherent Story-to-Play Generation with an {LLM}-Based Multi-Agent System},
  booktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},
  pages = {1--22},
  year = {2026},
  doi = {10.1145/3772318.3790326},
  url = {https://doi.org/10.1145/3772318.3790326}
}

@article{chen2026h3world,
  author = {Danze Chen and Zeqing Wang and Ziyue Lin and Xingyi Yang and Yeying Jin},
  title = {{H3-World}: Turning Language Understanding into World Control},
  journal = {arXiv preprint arXiv:2609.01560},
  year = {2026},
  eprint = {2609.01560},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2609.01560v1},
  note = {Version 1}
}

@misc{openai2026playbot,
  author = {{OpenAI}},
  title = {{Playco} Cut Manual Fixes 50\% Prototyping Games with {GPT-6 Astra}},
  year = {2026},
  month = sep,
  howpublished = {OpenAI customer case study},
  url = {https://openai.com/index/playco-game-prototyping-with-astra/}
}

@misc{singh2026robloxcube,
  author = {Anupam Singh},
  title = {Accelerating Creation, Powered by {Roblox}'s {Cube} Foundation Model},
  year = {2026},
  month = feb,
  howpublished = {Roblox Engineering},
  url = {https://about.roblox.com/newsroom/2026/02/accelerating-creation-powered-roblox-cube-foundation-model}
}

@inproceedings{earle2024dreamcraft,
  author = {Sam Earle and Filippos Kokkinos and Yuhe Nie and Julian Togelius and Roberta Raileanu},
  title = {{DreamCraft}: Text-Guided Generation of Functional {3D} Environments in {Minecraft}},
  booktitle = {Proceedings of the 19th International Conference on the Foundations of Digital Games},
  pages = {1--15},
  year = {2024},
  doi = {10.1145/3649921.3649943},
  url = {https://arxiv.org/abs/2404.15538}
}

@inproceedings{todd2024gavel,
  author = {Graham Todd and Alexander G. Padula and Matthew Stephenson and {\'{E}}ric Piette and Dennis J. N. J. Soemers and Julian Togelius},
  title = {{GAVEL}: Generating Games via Evolution and Language Models},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {37},
  pages = {110723--110745},
  year = {2024},
  doi = {10.52202/079017-3515},
  url = {https://proceedings.neurips.cc/paper_files/paper/2024/hash/c7b04e4e13bb77996d3ae2ff667231ac-Abstract-Conference.html}
}

@inproceedings{nasir2025mortar,
  author = {Muhammad U. Nasir and Yuchen Li and Steven James and Julian Togelius},
  title = {{Mortar}: Evolving Mechanics for Automatic Game Design},
  booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
  pages = {310--318},
  publisher = {ACM},
  year = {2026},
  doi = {10.1145/3795095.3805100},
  url = {https://doi.org/10.1145/3795095.3805100}
}

@misc{barth2023ghostwriter,
  author = {Roxane Barth},
  title = {The Convergence of {AI} and Creativity: Introducing {Ghostwriter}},
  year = {2023},
  month = mar,
  howpublished = {Ubisoft News},
  url = {https://news.ubisoft.com/en-gb/article/7Cm07zbBGy4Xml6WgYi25d/the-convergence-of-ai-and-creativity-introducing-ghostwriter}
}

@misc{unity2026aitools,
  author = {{Unity Technologies}},
  title = {{Unity}'s {AI} Tools in Beta: What's Included and How to Get Started},
  year = {2026},
  month = may,
  howpublished = {Unity Blog},
  url = {https://unity.com/blog/unity-ai-how-to-get-started}
}

@misc{chi2026gamedevbenchresults,
  author = {{GameDevBench Team}},
  title = {{GameDevBench}: Official Repository and Results},
  year = {2026},
  howpublished = {Official project repository},
  url = {https://github.com/waynchi/gamedevbench/blob/3a80dfdfd01209485185909cb88ac1687dff925e/results/leaderboard.csv},
  note = {Official leaderboard, commit 3a80dfd. Accessed 7 September 2026}
}

@inproceedings{hsu2026ifcargo,
  author = {Ting-Chen Hsu and Lianye Zhang and Jiangxu Lin and Zhaoyi Yu and Fei Qin and Zihao Chen},
  title = {{IF:CARGO}: {LLM}-Based Semantic Compilation for {AI}-Native Rule Programming Games},
  booktitle = {AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  year = {2026},
  url = {https://arxiv.org/abs/2608.12195},
  note = {Accepted; arXiv:2608.12195}
}

@article{hafner2025dreamerv3,
  author = {Danijar Hafner and Jurgis Pasukonis and Jimmy Ba and Timothy Lillicrap},
  title = {Mastering Diverse Control Tasks through World Models},
  journal = {Nature},
  volume = {640},
  pages = {647--653},
  year = {2025},
  doi = {10.1038/s41586-025-08744-2},
  url = {https://www.nature.com/articles/s41586-025-08744-2}
}

@inproceedings{sridhar2025regent,
  author = {Kaustubh Sridhar and Souradeep Dutta and Dinesh Jayaraman and Insup Lee},
  title = {{REGENT}: A Retrieval-Augmented Generalist Agent That Can Act In-Context in New Environments},
  booktitle = {International Conference on Learning Representations},
  year = {2025},
  url = {https://openreview.net/forum?id=dKfzQ8eL89}
}

@inproceedings{tang2024maia2,
  author = {Zhenwei Tang and Difan Jiao and Reid McIlroy-Young and Jon Kleinberg and Siddhartha Sen and Ashton Anderson},
  title = {{Maia-2}: A Unified Model for Human-{AI} Alignment in Chess},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {37},
  year = {2024},
  doi = {10.52202/079017-0659},
  url = {https://proceedings.neurips.cc/paper_files/paper/2024/hash/250190819ff1dda47cd23cecc0c5a69b-Abstract-Conference.html}
}

@inproceedings{monroe2026chessformer,
  author = {Daniel Monroe and George Eilender and Philip Chalmers and Zhenwei Tang and Ashton Anderson},
  title = {Chessformer: A Unified Architecture for Chess Modeling},
  booktitle = {International Conference on Learning Representations},
  year = {2026},
  url = {https://proceedings.iclr.cc/paper_files/paper/2026/hash/3d167db04a90885ad5208fe8b273668b-Abstract-Conference.html}
}

@misc{ubisoft2025teammates,
  author = {O'Connor, Daniel},
  title = {Ubisoft Reveals {Teammates}---An {AI} Experiment to Change the Game},
  year = {2025},
  howpublished = {Ubisoft News},
  url = {https://news.ubisoft.com/en-us/article/3mWlITIuWuu0MoVuR6o8ps/ubisoft-reveals-teammates-an-ai-experiment-to-change-the-game},
  note = {November 21, 2025}
}

@misc{krafton2026allyduo,
  author = {{KRAFTON}},
  title = {{PUBG: BATTLEGROUNDS} Patch Notes---Update 42.1},
  year = {2026},
  howpublished = {Official patch notes},
  url = {https://www.pubg.com/en/news/10179},
  note = {June 16, 2026}
}

@misc{nvidia2026pubgally,
  author = {Singh, Phillip},
  title = {{Q\&A}: How {KRAFTON} Built {PUBG Ally}, a Co-Playable Character Powered by {NVIDIA ACE}},
  year = {2026},
  howpublished = {NVIDIA Technical Blog},
  url = {https://developer.nvidia.com/blog/how-krafton-built-pubg-ally-a-co-playable-character-powered-by-nvidia-ace/},
  note = {June 25, 2026}
}

@inproceedings{zheng2019wuji,
  author = {Zheng, Yan and Xie, Xiaofei and Su, Ting and Ma, Lei and Hao, Jianye and Meng, Zhaopeng and Liu, Yang and Shen, Ruimin and Chen, Yingfeng and Fan, Changjie},
  title = {{Wuji}: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning},
  booktitle = {Proceedings of the IEEE/ACM International Conference on Automated Software Engineering},
  pages = {772--784},
  year = {2019},
  doi = {10.1109/ASE.2019.00077},
  url = {https://doi.org/10.1109/ASE.2019.00077}
}

@inproceedings{gillberg2023productiontesting,
  author = {Gillberg, Jonas and Bergdahl, Joakim and Sestini, Alessandro and Eakins, Andrew and Gissl{\'e}n, Linus},
  title = {Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in {AAA} Games},
  booktitle = {Proceedings of the IEEE Conference on Games},
  year = {2023},
  doi = {10.1109/CoG57401.2023.10333194},
  url = {https://arxiv.org/abs/2307.11105}
}

@inproceedings{taesiri2025videogameqa,
  author = {Taesiri, Mohammad Reza and Ghildyal, Abhijay and Zadtootaghaj, Saman and Barman, Nabajeet and Bezemer, Cor-Paul},
  title = {{VideoGameQA-Bench}: Evaluating Vision-Language Models for Video Game Quality Assurance},
  booktitle = {Advances in Neural Information Processing Systems, Datasets and Benchmarks Track},
  year = {2025},
  url = {https://arxiv.org/abs/2505.15952}
}

@article{collins2025gameevaluations,
  author = {Collins, Katherine M. and Zhang, Cedegao E. and Todd, Graham and Ying, Lance and Barba da Costa, Mauricio and Liu, Ryan and Sharma, Prafull and Weller, Adrian and Kuperwajs, Ionatan and Wong, Lionel and Tenenbaum, Joshua B. and Griffiths, Thomas L.},
  title = {Evaluating Language Models' Evaluations of Games},
  journal = {arXiv preprint arXiv:2510.10930},
  year = {2025},
  url = {https://arxiv.org/abs/2510.10930v3}
}

@inproceedings{cheng2025animegamer,
  author = {Cheng, Junhao and Ge, Yuying and Ge, Yixiao and Liao, Jing and Shan, Ying},
  title = {{AnimeGamer}: Infinite Anime Life Simulation with Next Game State Prediction},
  booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision},
  year = {2025},
  url = {https://arxiv.org/abs/2504.01014}
}

@article{gallotta2024,
  author = {Roberto Gallotta and Graham Todd and Marvin Zammit and Sam Earle and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
  title = {Large Language Models and Games: A Survey and Roadmap},
  journal = {IEEE Transactions on Games},
  pages = {1--18},
  year = {2024},
  doi = {10.1109/TG.2024.3461510},
  eprint = {2402.18659},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2402.18659}
}

@inproceedings{maleki2024pcg,
  author = {Mahdi Farrokhi Maleki and Richard Zhao},
  title = {Procedural Content Generation in Games: A Survey with Insights on Emerging {LLM} Integration},
  booktitle = {Proceedings of the Twentieth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  pages = {167--178},
  year = {2024},
  doi = {10.1609/aiide.v20i1.31877}
}

@article{feng2024socialagents,
  author = {Xiachong Feng and Longxu Dou and Ella Li and Qinghao Wang and Haochuan Wang and Yu Guo and Chang Ma and Lingpeng Kong},
  title = {A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios},
  journal = {Transactions on Machine Learning Research},
  year = {2025},
  url = {https://openreview.net/forum?id=CsoSWpR5xC}
}

@inproceedings{ternar2025gamedev,
  author = {Dan-Alexandru Ternar and Alena Denisova and Jo{\~a}o M. Cunha and Annakaisa Kultima and Christian Guckelsberger},
  title = {Generative {AI} in Game Development: A Qualitative Research Synthesis},
  booktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},
  pages = {1--24},
  year = {2026},
  doi = {10.1145/3772318.3791206}
}

@book{yannakakis2025book,
  author = {Georgios N. Yannakakis and Julian Togelius},
  title = {Artificial Intelligence and Games},
  publisher = {Springer},
  edition = {2nd},
  year = {2025},
  doi = {10.1007/978-3-031-83347-2}
}

@inproceedings{sweetser2024llmgames,
  author = {Penny Sweetser},
  title = {Large Language Models and Video Games: A Preliminary Scoping Review},
  booktitle = {Proceedings of the 6th ACM Conference on Conversational User Interfaces},
  pages = {1--8},
  year = {2024},
  doi = {10.1145/3640794.3665582}
}

@article{bakkes2012playermodeling,
  author = {Sander C. J. Bakkes and Pieter H. M. Spronck and Giel van Lankveld},
  title = {Player Behavioural Modelling for Video Games},
  journal = {Entertainment Computing},
  volume = {3},
  number = {3},
  pages = {71--79},
  year = {2012},
  doi = {10.1016/j.entcom.2011.12.001}
}

@inproceedings{politowski2022testing,
  author = {Cristiano Politowski and Yann-Ga{\"e}l Gu{\'e}h{\'e}neuc and Fabio Petrillo},
  title = {Towards Automated Video Game Testing: Still a Long Way to Go},
  booktitle = {Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering},
  pages = {37--43},
  year = {2022},
  doi = {10.1145/3524494.3527627}
}

@article{hu2024gameagents,
  author = {Sihao Hu and Tiansheng Huang and Gaowen Liu and others},
  title = {A Survey on Large Language Model-Based Game Agents},
  journal = {ACM Computing Surveys},
  year = {2026},
  eprint = {2404.02039},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2404.02039},
  note = {First posted in 2024; revised 2026}
}

@article{xu2024gameplaying,
  author = {Xinrun Xu and Yuxin Wang and Chaoyi Xu and Ziluo Ding and Jiechuan Jiang and Zhiming Ding and B{\"o}rje F. Karlsson},
  title = {A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges},
  journal = {arXiv preprint arXiv:2403.10249},
  year = {2024},
  url = {https://arxiv.org/abs/2403.10249}
}

@article{vinyals2019alphastar,
  author = {Oriol Vinyals and Igor Babuschkin and Wojciech M. Czarnecki and others},
  title = {Grandmaster Level in {StarCraft II} Using Multi-Agent Reinforcement Learning},
  journal = {Nature},
  volume = {575},
  pages = {350--354},
  year = {2019},
  doi = {10.1038/s41586-019-1724-z},
  url = {https://www.nature.com/articles/s41586-019-1724-z}
}

@article{berner2019dota,
  author = {Christopher Berner and Greg Brockman and Brooke Chan and others},
  title = {{Dota 2} with Large Scale Deep Reinforcement Learning},
  journal = {arXiv preprint arXiv:1912.06680},
  year = {2019},
  url = {https://arxiv.org/abs/1912.06680}
}

@inproceedings{baker2022vpt,
  author = {Bowen Baker and Ilge Akkaya and Peter Zhokhov and others},
  title = {Video {PreTraining} ({VPT}): Learning to Act by Watching Unlabeled Online Videos},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2022},
  url = {https://arxiv.org/abs/2206.11795}
}

@article{reed2022gato,
  author = {Scott Reed and Konrad Zolna and Emilio Parisotto and others},
  title = {A Generalist Agent},
  journal = {Transactions on Machine Learning Research},
  year = {2022},
  eprint = {2205.06175},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2205.06175}
}

@inproceedings{lee2022multigamedt,
  author = {Kuang-Huei Lee and Ofir Nachum and Mengjiao Yang and Lisa Lee and Daniel Freeman and Winnie Xu and Sergio Guadarrama and Ian Fischer and Eric Jang and Henryk Michalewski and Igor Mordatch},
  title = {Multi-Game Decision Transformers},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {35},
  year = {2022},
  url = {https://arxiv.org/abs/2205.15241}
}

@inproceedings{cobbe2020procgen,
  author = {Karl Cobbe and Chris Hesse and Jacob Hilton and John Schulman},
  title = {Leveraging Procedural Generation to Benchmark Reinforcement Learning},
  booktitle = {Proceedings of the 37th International Conference on Machine Learning},
  series = {Proceedings of Machine Learning Research},
  volume = {119},
  pages = {2048--2056},
  year = {2020},
  url = {https://proceedings.mlr.press/v119/cobbe20a.html}
}

@inproceedings{fan2022minedojo,
  author = {Linxi Fan and Guanzhi Wang and Yunfan Jiang and others},
  title = {{MineDojo}: Building Open-Ended Embodied Agents with Internet-Scale Knowledge},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2022},
  url = {https://arxiv.org/abs/2206.08853}
}

@inproceedings{wang2023deps,
  author = {Zihao Wang and Shaofei Cai and Guanzhou Chen and Anji Liu and Xiaojian Ma and Yitao Liang},
  title = {Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2023},
  url = {https://arxiv.org/abs/2302.01560}
}

@article{yuan2023plan4mc,
  author = {Haoqi Yuan and Chi Zhang and Hongcheng Wang and Feiyang Xie and Penglin Cai and Hao Dong and Zongqing Lu},
  title = {Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks},
  journal = {arXiv preprint arXiv:2303.16563},
  year = {2023},
  url = {https://arxiv.org/abs/2303.16563}
}

@article{wang2023voyager,
  author = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and others},
  title = {Voyager: An Open-Ended Embodied Agent with Large Language Models},
  journal = {arXiv preprint arXiv:2305.16291},
  year = {2023},
  url = {https://arxiv.org/abs/2305.16291}
}

@article{wang2023jarvis1,
  author = {Zihao Wang and Shaofei Cai and Anji Liu and others},
  title = {{JARVIS-1}: Open-World Multi-Task Agents with Memory-Augmented Multimodal Language Models},
  journal = {IEEE Transactions on Pattern Analysis and Machine Intelligence},
  volume = {47},
  number = {3},
  pages = {1894--1907},
  year = {2025},
  doi = {10.1109/TPAMI.2024.3511593},
  eprint = {2311.05997},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2311.05997}
}

@article{shao2024swarmbrain,
  author = {Xiao Shao and Weifu Jiang and Fei Zuo and Mengqing Liu},
  title = {{SwarmBrain}: Embodied Agent for Real-Time Strategy Game {StarCraft II} via Large Language Models},
  journal = {arXiv preprint arXiv:2401.17749},
  year = {2024},
  url = {https://arxiv.org/abs/2401.17749}
}

@article{zhang2026generalist,
  author = {Kuan Zhang and Dongchen Liu and Qiyue Zhao and Tianyu Xin and Yue Su and Haisheng Wang and Han Yin and Hongbo Ma and Peize Li and Tianjun Gu and Xiangnan Wu and Xinran Zhang and Yongxuan Li and Zirong Chen and Yiming Li},
  title = {Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse},
  journal = {arXiv preprint arXiv:2605.09965},
  year = {2026},
  month = {may},
  eprint = {2605.09965},
  archivePrefix = {arXiv},
  primaryClass = {cs.CV},
  url = {https://arxiv.org/abs/2605.09965}
}

@article{xu2026ainative,
  author = {Zhiyue Xu and Fandi Meng and Kaijie Xu and Clark Verbrugge and Simon Lucas and Jian Zhao},
  title = {{AI}-Native Games: A Survey and Roadmap},
  journal = {arXiv preprint arXiv:2607.00527},
  year = {2026},
  url = {https://arxiv.org/abs/2607.00527}
}

@article{liu2026interactivewm,
  author = {Jiuming Liu and Chaojun Ni and Mengmeng Liu and others},
  title = {Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends},
  journal = {arXiv preprint arXiv:2606.01164},
  year = {2026},
  url = {https://arxiv.org/abs/2606.01164}
}

@article{li2026pixelstates,
  author = {Zhen Li and Zian Meng and Shuwei Shi and Mingliang Zhai and Jiaming Tan and Chuanhao Li and Kaipeng Zhang},
  title = {From Pixels to States: Rethinking Interactive World Models as Game Engines},
  journal = {arXiv preprint arXiv:2607.14076},
  year = {2026},
  url = {https://arxiv.org/abs/2607.14076v1},
  note = {Version 1}
}

@inproceedings{bruce2024genie,
  author = {Jake Bruce and Michael D. Dennis and Ashley Edwards and others},
  title = {Genie: Generative Interactive Environments},
  booktitle = {Proceedings of the 41st International Conference on Machine Learning},
  series = {Proceedings of Machine Learning Research},
  volume = {235},
  pages = {4603--4623},
  year = {2024},
  eprint = {2402.15391},
  archivePrefix = {arXiv},
  url = {https://proceedings.mlr.press/v235/bruce24a.html}
}

@inproceedings{valevski2024gamengen,
  author = {Dani Valevski and Yaniv Leviathan and Moab Arar and Shlomi Fruchter},
  title = {Diffusion Models Are Real-Time Game Engines},
  booktitle = {International Conference on Learning Representations},
  year = {2025},
  eprint = {2408.14837},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2408.14837}
}

@article{guo2025mineworld,
  author = {Junliang Guo and Yang Ye and Tianyu He and others},
  title = {{MineWorld}: A Real-Time and Open-Source Interactive World Model on {Minecraft}},
  journal = {arXiv preprint arXiv:2504.08388},
  year = {2025},
  url = {https://arxiv.org/abs/2504.08388}
}

@article{zhang2025matrixgame,
  author = {Yifan Zhang and Chunli Peng and Boyang Wang and others},
  title = {{Matrix-Game}: Interactive World Foundation Model},
  journal = {arXiv preprint arXiv:2506.18701},
  year = {2025},
  url = {https://arxiv.org/abs/2506.18701}
}

@article{he2025matrixgame2,
  author = {Xianglong He and Chunli Peng and Zexiang Liu and others},
  title = {{Matrix-Game 2.0}: An Open-Source Real-Time and Streaming Interactive World Model},
  journal = {arXiv preprint arXiv:2508.13009},
  year = {2025},
  url = {https://arxiv.org/abs/2508.13009}
}

@article{wang2026matrixgame3,
  author = {Zile Wang and Zexiang Liu and Jiaxing Li and others},
  title = {{Matrix-Game 3.0}: Real-Time and Streaming Interactive World Model with Long-Horizon Memory},
  journal = {arXiv preprint arXiv:2604.08995},
  year = {2026},
  url = {https://arxiv.org/abs/2604.08995}
}

@article{xiao2025worldmem,
  author = {Zeqi Xiao and Yushi Lan and Yifan Zhou and others},
  title = {{WorldMem}: Long-Term Consistent World Simulation with Memory},
  journal = {arXiv preprint arXiv:2504.12369},
  year = {2025},
  url = {https://arxiv.org/abs/2504.12369}
}

@article{hafner2025dreamer4,
  author = {Danijar Hafner and Wilson Yan and Timothy Lillicrap},
  title = {Training Agents Inside of Scalable World Models},
  journal = {arXiv preprint arXiv:2509.24527},
  year = {2025},
  url = {https://arxiv.org/abs/2509.24527}
}

@article{savva2026solaris,
  author = {Georgy Savva and Oscar Michel and Daohan Lu and others},
  title = {{Solaris}: Building a Multiplayer Video World Model in {Minecraft}},
  journal = {arXiv preprint arXiv:2602.22208},
  year = {2026},
  url = {https://arxiv.org/abs/2602.22208}
}

@article{nam2026worldcam,
  author = {Jisu Nam and Yicong Hong and Chun-Hao Paul Huang and others},
  title = {{WorldCam}: Interactive Autoregressive {3D} Gaming Worlds with Camera Pose as a Unifying Geometric Representation},
  journal = {arXiv preprint arXiv:2603.16871},
  year = {2026},
  url = {https://arxiv.org/abs/2603.16871}
}

@article{forgewm2026,
  author = {Xinye Li and Lingshuai Lin and Lei Wang and others},
  title = {{ForgeWM}: Progressive Causal Training for Few-Step Action-Conditioned Video World Models},
  journal = {arXiv preprint arXiv:2608.14022},
  year = {2026},
  url = {https://arxiv.org/abs/2608.14022}
}

@article{zhao2026minwm,
  author = {Min Zhao and Hongzhou Zhu and Bokai Yan and others},
  title = {{minWM}: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models},
  journal = {arXiv preprint arXiv:2605.30263},
  year = {2026},
  url = {https://arxiv.org/abs/2605.30263}
}

@inproceedings{garcin2026persist,
  author = {Samuel Garcin and Thomas Walker and Steven McDonagh and Tim Pearce and Hakan Bilen and Tianyu He and Kaixin Wang and Jiang Bian},
  title = {Beyond Pixel Histories: World Models with Persistent {3D} State},
  booktitle = {International Conference on Machine Learning},
  year = {2026},
  eprint = {2603.03482},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2603.03482}
}

@article{hu2026multiplayerwm,
  author = {Anthony Hu and V{\'a}clav Volhejn and Adrien Ramanana Rahary and others},
  title = {Multiplayer Interactive World Models with Representation Autoencoders},
  journal = {arXiv preprint arXiv:2607.05352},
  year = {2026},
  url = {https://arxiv.org/abs/2607.05352}
}

@article{shen2026badworld,
  author = {Linghui Shen and Mingyue Cui and Xingyi Yang},
  title = {{BadWorld}: Adversarial Attacks on World Models},
  journal = {arXiv preprint arXiv:2606.16519},
  year = {2026},
  url = {https://arxiv.org/abs/2606.16519}
}

@article{ding2026playworld,
  author = {Kaixin Ding and Xi Chen and Minghong Cai and others},
  title = {{PlayWorld}: Benchmarking World Models with Agent Players over Long-Horizon Objectives},
  journal = {arXiv preprint arXiv:2608.13552},
  year = {2026},
  url = {https://arxiv.org/abs/2608.13552v2},
  note = {Version 2; Tables 2--3}
}

@article{kanervisto2025wham,
  author = {Anssi Kanervisto and Dave Bignell and Linda Yilin Wen and others},
  title = {World and Human Action Models towards Gameplay Ideation},
  journal = {Nature},
  volume = {638},
  pages = {656--663},
  year = {2025},
  doi = {10.1038/s41586-025-08600-3},
  url = {https://www.nature.com/articles/s41586-025-08600-3}
}

@inproceedings{chen2025combatvla,
  author = {Peng Chen and Pi Bu and Yingyao Wang and others},
  title = {{CombatVLA}: An Efficient Vision-Language-Action Model for Combat Tasks in {3D} Action Role-Playing Games},
  booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision},
  year = {2025},
  eprint = {2503.09527},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2503.09527}
}

@inproceedings{jarvisvla2025,
  author = {Muyao Li and Zihao Wang and Kaichen He and Xiaojian Ma and Yitao Liang},
  title = {{JARVIS-VLA}: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse},
  booktitle = {Findings of the Association for Computational Linguistics: ACL 2025},
  pages = {17878--17899},
  year = {2025},
  doi = {10.18653/v1/2025.findings-acl.920},
  url = {https://aclanthology.org/2025.findings-acl.920/}
}

@article{wang2025gametars,
  author = {Zihao Wang and Xujing Li and Yining Ye and others},
  title = {{Game-TARS}: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents},
  journal = {arXiv preprint arXiv:2510.23691},
  year = {2025},
  url = {https://arxiv.org/abs/2510.23691}
}

@inproceedings{magne2026nitrogen,
  author = {Lo{\"i}c Magne and Anas Awadalla and Guanzhi Wang and Yinzhen Xu and Joshua Belofsky and Fengyuan Hu and Joohwan Kim and Ludwig Schmidt and Georgia Gkioxari and Jan Kautz and Yisong Yue and Yejin Choi and Yuke Zhu and Linxi Fan},
  title = {{NitroGen}: An Open Foundation Model for Generalist Gaming Agents},
  booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  pages = {21511--21521},
  year = {2026},
  eprint = {2601.02427},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2601.02427}
}

@article{sima22025,
  author = {{SIMA Team} and Adrian Bolton and Alexander Lerchner and others},
  title = {{SIMA 2}: A Generalist Embodied Agent for Virtual Worlds},
  journal = {arXiv preprint arXiv:2512.04797},
  year = {2025},
  url = {https://arxiv.org/abs/2512.04797}
}

@inproceedings{yan2026proact,
  author = {Weicai Yan and Yuhong Dai and Qi Ran and Haodong Li and Wang Lin and Tao Jin and Xing Xie and Hao Liao and Jianxun Lian},
  title = {{Proact-VL}: A Proactive {VideoLLM} for Real-Time {AI} Companions},
  booktitle = {International Conference on Machine Learning},
  year = {2026},
  eprint = {2603.03447},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2603.03447}
}

@article{li2026emembench,
  author = {Xinze Li and Ziyue Zhu and Siyuan Liu and others},
  title = {{EMemBench}: Interactive Benchmarking of Episodic Memory for {VLM} Agents},
  journal = {arXiv preprint arXiv:2601.16690},
  year = {2026},
  url = {https://arxiv.org/abs/2601.16690}
}

@inproceedings{zhang2026gameverse,
  author = {Kuan Zhang and Dongchen Liu and Qiyue Zhao and Jinkun Hou and Xinran Zhang and Qinlei Xie and Miao Liu and Yiming Li},
  title = {{GameVerse}: Can Vision-Language Models Learn from Video-Based Reflection?},
  booktitle = {International Conference on Machine Learning},
  year = {2026},
  eprint = {2603.06656},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2603.06656}
}

@inproceedings{paglieri2024balrog,
  author = {Davide Paglieri and Bart{\l}omiej Cupia{\l} and Samuel Coward and Ulyana Piterbarg and Maciej Wo{\l}czyk and Akbir Khan and Eduardo Pignatelli and {\L}ukasz Kuci{\'n}ski and Lerrel Pinto and Rob Fergus and Jakob Nicolaus Foerster and Jack Parker-Holder and Tim Rockt{\"a}schel},
  title = {{BALROG}: Benchmarking Agentic {LLM} and {VLM} Reasoning on Games},
  booktitle = {International Conference on Learning Representations},
  year = {2025},
  eprint = {2411.13543},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2411.13543}
}

@article{guertler2025textarena,
  author = {Leon Guertler and Bobby Cheng and Simon Yu and Bo Liu and Leshem Choshen and Cheston Tan},
  title = {{TextArena}},
  journal = {arXiv preprint arXiv:2504.11442},
  year = {2025},
  url = {https://arxiv.org/abs/2504.11442}
}

@article{yang2025unigen,
  author = {Runxin Yang and Yuxuan Wan and Shuqing Li and Michael R. Lyu},
  title = {90\% Faster, 100\% Code-Free: {MLLM}-Driven Zero-Code {3D} Game Development},
  journal = {arXiv preprint arXiv:2509.26161},
  year = {2025},
  url = {https://arxiv.org/abs/2509.26161}
}

@inproceedings{hu2024gamegeneration,
  author = {Chengpeng Hu and Yunlong Zhao and Jialin Liu},
  title = {Game Generation via Large Language Models},
  booktitle = {2024 IEEE Conference on Games},
  pages = {1--4},
  publisher = {IEEE},
  year = {2024},
  doi = {10.1109/CoG60054.2024.10645597},
  eprint = {2404.08706},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2404.08706}
}

@inproceedings{liapis2013sketchbook,
  author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
  title = {Sentient Sketchbook: Computer-Aided Game Level Authoring},
  booktitle = {Proceedings of the 8th International Conference on Foundations of Digital Games},
  pages = {213--220},
  publisher = {Society for the Advancement of the Science of Digital Games},
  year = {2013},
  url = {https://www.antoniosliapis.com/papers/sentient_sketchbook.pdf}
}

@incollection{liapis2015personacritics,
  author = {Antonios Liapis and Christoffer Holmg{\aa}rd and Georgios N. Yannakakis and Julian Togelius},
  title = {Procedural Personas as Critics for Dungeon Generation},
  booktitle = {Applications of Evolutionary Computation},
  editor = {Antonio M. Mora and Giovanni Squillero},
  series = {Lecture Notes in Computer Science},
  volume = {9028},
  pages = {331--343},
  publisher = {Springer},
  year = {2015},
  doi = {10.1007/978-3-319-16549-3_27},
  url = {https://www.antoniosliapis.com/papers/procedural_personas_as_critics_for_dungeon_generation.pdf}
}

@inproceedings{lanzi2023llmco,
  author = {Pier Luca Lanzi and Daniele Loiacono},
  title = {{ChatGPT} and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design},
  booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
  pages = {1383--1390},
  publisher = {Association for Computing Machinery},
  year = {2023},
  doi = {10.1145/3583131.3590351},
  eprint = {2303.02155},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2303.02155}
}

@inproceedings{kumaran2023scenecraft,
  author = {Vikram Kumaran and Jonathan Rowe and Bradford Mott and James Lester},
  title = {{SceneCraft}: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {19},
  pages = {86--96},
  year = {2023},
  doi = {10.1609/aiide.v19i1.27504}
}

@inproceedings{sun2023language,
  author = {Yuqian Sun and Zhouyi Li and Ke Fang and Chang Hee Lee and Ali Asadipour},
  title = {Language as Reality: A Co-Creative Storytelling Game Experience in {1001 Nights} Using Generative {AI}},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {19},
  pages = {425--434},
  year = {2023},
  doi = {10.1609/aiide.v19i1.27539},
  eprint = {2308.12915},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2308.12915}
}

@inproceedings{chi2026gamedevbench,
  author = {Wayne Chi and Yixiong Fang and Arnav Yayavaram and Siddharth Yayavaram and Seth Karten and Qiuhong Anna Wei and Runkun Chen and Alexander Wang and Valerie Chen and Ameet Talwalkar and Chris Donahue},
  title = {{GameDevBench}: Evaluating Agentic Capabilities Through Game Development},
  booktitle = {International Conference on Machine Learning},
  year = {2026},
  eprint = {2602.11103},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2602.11103}
}

@article{wang2025titan,
  author = {Chengjia Wang and Lanling Tang and Ming Yuan and Jiongchi Yu and Xiaofei Xie and Jiajun Bu},
  title = {Leveraging {LLM} Agents for Automated Video Game Testing},
  journal = {arXiv preprint arXiv:2509.22170},
  year = {2025},
  url = {https://arxiv.org/abs/2509.22170}
}

@article{drake2025worldcrafting,
  author = {Austin Drake and Hang Dong},
  title = {Real-Time World Crafting: Generating Structured Game Behaviors from Natural Language with Large Language Models},
  journal = {arXiv preprint arXiv:2510.16952},
  year = {2025},
  url = {https://arxiv.org/abs/2510.16952},
  note = {Wordplay @ EMNLP 2025}
}

@article{figueiredo2025scaffolded,
  author = {Vanessa Figueiredo and David Elumeze},
  title = {Symbolically Scaffolded Play: Designing Role-Sensitive Prompts for Generative {NPC} Dialogue},
  journal = {arXiv preprint arXiv:2510.25820},
  year = {2025},
  url = {https://arxiv.org/abs/2510.25820}
}

@article{rao2024collaborative,
  author = {Sudha Rao and Weijia Xu and Michael Xu and Jorge J. G. Leandro and Ken Lobb and Gabriel DesGarennes and Chris Brockett and Bill Dolan},
  title = {Collaborative Quest Completion with {LLM}-Driven Non-Player Characters in {Minecraft}},
  journal = {arXiv preprint arXiv:2407.03460},
  year = {2024},
  url = {https://arxiv.org/abs/2407.03460},
  note = {Wordplay @ ACL 2024}
}

@article{hafnar2025zeroshot,
  author = {Davor Hafnar and Jure Dem{\v{s}}ar},
  title = {Zero-Shot Reasoning: Personalized Content Generation Without the Cold Start Problem},
  journal = {IEEE Transactions on Games},
  volume = {17},
  number = {2},
  pages = {257--266},
  year = {2025},
  doi = {10.1109/TG.2024.3421590},
  eprint = {2402.10133},
  archivePrefix = {arXiv}
}

@article{hsu2026doubleedged,
  author = {Ting-Chen Hsu and Wenran Chen and Jiangxu Lin and Fei Qin and Zheyuan Zhang},
  title = {The Double-Edged Sword of Open-Ended Interaction: How {LLM}-Driven {NPC}s Affect Players' Cognitive Load and Gaming Experience},
  journal = {arXiv preprint arXiv:2604.10107},
  year = {2026},
  url = {https://arxiv.org/abs/2604.10107}
}

@article{po2026multigen,
  author = {Ryan Po and David Junhao Zhang and Amir Hertz and Gordon Wetzstein and Neal Wadhwa and Nataniel Ruiz},
  title = {{MultiGen}: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines},
  journal = {arXiv preprint arXiv:2603.06679},
  year = {2026},
  url = {https://arxiv.org/abs/2603.06679}
}

@inproceedings{earle2025dreamgarden,
  author = {Sam Earle and Samyak Parajuli and Andrzej Banburski-Fahey},
  title = {{DreamGarden}: A Designer Assistant for Growing Games from a Single Prompt},
  booktitle = {Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems},
  series = {{CHI} '25},
  pages = {1--19},
  publisher = {ACM},
  year = {2025},
  doi = {10.1145/3706598.3714233},
  eprint = {2410.01791},
  archivePrefix = {arXiv}
}

@article{la2026gameenginebench,
  author = {Brian La and Sejoon Chang and Ben Kim and Junyoung Bae and Aamish Ahmad Beg and Sei Chang and Gonzalo Gonzalez-Pumariega and Kanav Goyal},
  title = {{GameEngineBench}: Evaluating Coding Agents on Real {C++} Runtime Environments},
  journal = {arXiv preprint arXiv:2607.03525},
  year = {2026},
  url = {https://arxiv.org/abs/2607.03525}
}

@article{huang2025word2minecraft,
  author = {Shuo Huang and Muhammad Umair Nasir and Steven James and Julian Togelius},
  title = {{Word2Minecraft}: Generating {3D} Game Levels through Large Language Models},
  journal = {arXiv preprint arXiv:2503.16536},
  year = {2025},
  url = {https://arxiv.org/abs/2503.16536}
}

@article{zhou2025story2game,
  author = {Eric Zhou and Shreyas Basavatia and Moontashir Siam and Zexin Chen and Mark O. Riedl},
  title = {{STORY2GAME}: Generating (Almost) Everything in an Interactive Fiction Game},
  journal = {arXiv preprint arXiv:2505.03547},
  year = {2025},
  url = {https://arxiv.org/abs/2505.03547}
}

@inproceedings{songtang-etal-2025-unrealllm,
  author = {Song Tang and Kaiyong Zhao and Lei Wang and Yuliang Li and Xuebo Liu and Junyi Zou and Qiang Wang and Xiaowen Chu},
  title = {{UnrealLLM}: Towards Highly Controllable and Interactable {3D} Scene Generation by {LLM}-powered Procedural Content Generation},
  booktitle = {Findings of the Association for Computational Linguistics: {ACL} 2025},
  pages = {19417--19435},
  publisher = {Association for Computational Linguistics},
  year = {2025},
  doi = {10.18653/v1/2025.findings-acl.994},
  url = {https://aclanthology.org/2025.findings-acl.994/}
}

@inproceedings{xu2025database3d,
  author = {Kaijie Xu and Clark Verbrugge},
  title = {A Database-Driven Framework for {3D} Level Generation with {LLM}s},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {21},
  pages = {367--376},
  year = {2025},
  doi = {10.1609/aiide.v21i1.36840}
}

@article{zhang2026webgamebench,
  author = {Wenyu Zhang and Guoliang You and Tianlun and Haotian Zhao and Tianshu Zhu and Haoran Wang and Xiaoxuan Tang and Mingyang Dai and Jingnan Gu and Daxiang Dong and Jianmin Wu},
  title = {{WebGameBench}: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games},
  journal = {arXiv preprint arXiv:2605.17637},
  year = {2026},
  url = {https://arxiv.org/abs/2605.17637}
}

@inproceedings{yin2026autoue,
  author = {Lei Yin and Wentao Cheng and Zhida Qin and Tianyu Huang and Yidong Li and Gangyi Ding},
  title = {{AutoUE}: Automated Generation of {3D} Games in {Unreal Engine} via Multi-Agent Systems},
  booktitle = {Findings of the Association for Computational Linguistics: {ACL} 2026},
  pages = {2341--2364},
  publisher = {Association for Computational Linguistics},
  year = {2026},
  doi = {10.18653/v1/2026.findings-acl.111},
  url = {https://aclanthology.org/2026.findings-acl.111/}
}

@inproceedings{jimenez2024swebench,
  author = {Carlos E. Jimenez and John Yang and Alexander Wettig and Shunyu Yao and Kexin Pei and Ofir Press and Karthik R. Narasimhan},
  title = {{SWE-bench}: Can Language Models Resolve Real-World {GitHub} Issues?},
  booktitle = {International Conference on Learning Representations},
  year = {2024},
  url = {https://proceedings.iclr.cc/paper_files/paper/2024/hash/edac78c3e300629acfe6cbe9ca88fb84-Abstract-Conference.html}
}

@inproceedings{yang2024sweagent,
  author = {John Yang and Carlos E. Jimenez and Alexander Wettig and Kilian Lieret and Shunyu Yao and Karthik Narasimhan and Ofir Press},
  title = {{SWE-agent}: Agent-Computer Interfaces Enable Automated Software Engineering},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {37},
  year = {2024},
  doi = {10.52202/079017-1601},
  url = {https://proceedings.neurips.cc/paper_files/paper/2024/hash/5a7c947568c1b1328ccc5230172e1e7c-Abstract-Conference.html}
}

@article{jiang2026opengame,
  author = {Yilei Jiang and Jinyuan Hu and Qianyin Xiao and others},
  title = {{OpenGame}: Open Agentic Coding for Games},
  journal = {arXiv preprint arXiv:2604.18394},
  year = {2026},
  url = {https://arxiv.org/abs/2604.18394}
}

@article{huang2026guigames,
  author = {Yixu Huang and Bo Li and Na Li and others},
  title = {{GUI} Agents for Continual Game Generation},
  journal = {arXiv preprint arXiv:2605.28258},
  year = {2026},
  url = {https://arxiv.org/abs/2605.28258}
}

@article{luo2026gamecraft,
  author = {Tongxu Luo and Rongsheng Wang and Jiaxi Bi and others},
  title = {{GameCraft-Bench}: Can Agents Build Playable Games End-to-End in a Real Game Engine?},
  journal = {arXiv preprint arXiv:2606.17861},
  year = {2026},
  url = {https://arxiv.org/abs/2606.17861}
}

@article{lu2026personalized,
  author = {Yifan Lu and Xiaopeng Yuan and Haohan Wang},
  title = {Beyond Asking: A Pipeline for Personalized Game Generation That Reads Players from Behavior},
  journal = {arXiv preprint arXiv:2608.16196},
  year = {2026},
  url = {https://arxiv.org/abs/2608.16196}
}

@inproceedings{fang2026iworldbench,
  author = {Jianjie Fang and Yingshan Lei and Qin Wan and Ziyou Wang and Yuchao Huang and Yongyan Xu and Baining Zhao and Weichen Zhang and Chen Gao and Xinlei Chen and Yong Li},
  title = {{iWorld-Bench}: A Benchmark for Interactive World Models with a Unified Action Generation Framework},
  booktitle = {International Conference on Machine Learning},
  year = {2026},
  eprint = {2605.03941},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2605.03941}
}

@article{yang2026worldexam,
  author = {Yuxue Yang and Shuyao Shang and Jiahe Wang and others},
  title = {{WorldExam}: Benchmarking World Models from Apparent Appearance to Inherent Reactivity},
  journal = {arXiv preprint arXiv:2608.02603},
  year = {2026},
  url = {https://arxiv.org/abs/2608.02603}
}

@article{ouyang2026gameworld,
  author = {Mingyu Ouyang and Siyuan Hu and Kevin Qinghong Lin and Hwee Tou Ng and Mike Zheng Shou},
  title = {{GameWorld}: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents},
  journal = {arXiv preprint arXiv:2604.07429},
  year = {2026},
  url = {https://arxiv.org/abs/2604.07429}
}

@article{zhang2025videogamebench,
  author = {Alex L. Zhang and Thomas L. Griffiths and Karthik R. Narasimhan and Ofir Press},
  title = {{VideoGameBench}: Can Vision-Language Models Complete Popular Video Games?},
  journal = {arXiv preprint arXiv:2505.18134},
  year = {2025},
  url = {https://arxiv.org/abs/2505.18134}
}

@article{li2025textatari,
  author = {Wenhao Li and Wenwu Li and Chuyun Shen and others},
  title = {{TextAtari}: {100K} Frames Game Playing with Language Agents},
  journal = {arXiv preprint arXiv:2506.04098},
  year = {2025},
  url = {https://arxiv.org/abs/2506.04098}
}

@inproceedings{park2025orak,
  author = {Dongmin Park and Minkyu Kim and Beongjun Choi and Junhyuck Kim and Keon Lee and Jonghyun Lee and Inkyu Park and Byeong-Uk Lee and Jaeyoung Hwang and Jaewoo Ahn and Ameya S. Mahabaleshwarkar and Bilal Kartal and Pritam Biswas and Yoshi Suhara and Kangwook Lee and Jaewoong Cho},
  title = {{Orak}: A Foundational Benchmark for Training and Evaluating {LLM} Agents on Diverse Video Games},
  booktitle = {International Conference on Learning Representations},
  year = {2026},
  eprint = {2506.03610},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2506.03610}
}

@inproceedings{tan2025cradle,
  author = {Weihao Tan and Wentao Zhang and Xinrun Xu and Haochong Xia and Ziluo Ding and Boyu Li and Bohan Zhou and Junpeng Yue and Jiechuan Jiang and Yewen Li and Ruyi An and Molei Qin and Chuqiao Zong and Longtao Zheng and Yujie Wu and Xiaoqiang Chai and Yifei Bi and Tianbao Xie and Pengjie Gu and Xiyun Li and Ceyao Zhang and Long Tian and Chaojie Wang and Xinrun Wang and B{\"o}rje F. Karlsson and Bo An and Shuicheng Yan and Zongqing Lu},
  title = {Cradle: Empowering Foundation Agents towards General Computer Control},
  booktitle = {Proceedings of the 42nd International Conference on Machine Learning},
  series = {Proceedings of Machine Learning Research},
  volume = {267},
  pages = {58658--58725},
  year = {2025},
  url = {https://proceedings.mlr.press/v267/tan25h.html}
}

@article{skoutnev2026twin,
  author = {Alexy Skoutnev and Kirill Acharya and Gaston Longhitano and others},
  title = {Twin: Playing an Unknown Game with a Test-Time Digital Twin},
  journal = {arXiv preprint arXiv:2608.14490},
  year = {2026},
  url = {https://arxiv.org/abs/2608.14490}
}

@inproceedings{lehrach2025cwm,
  author = {Wolfgang Lehrach and Daniel Hennes and Miguel Lazaro-Gredilla and Xinghua Lou and Carter Wendelken and Zun Li and Antoine Dedieu and Jordi Grau-Moya and Marc Lanctot and Atil Iscen and John Schultz and Marcus Chiam and Ian Gemp and Piotr Zielinski and Satinder Singh and Kevin P. Murphy},
  title = {Code World Models for General Game Playing},
  booktitle = {International Conference on Learning Representations},
  year = {2026},
  eprint = {2510.04542},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2510.04542},
  note = {First posted in 2025}
}

@inproceedings{kim2020gamegan,
  author = {Seung Wook Kim and Yuhao Zhou and Jonah Philion and Antonio Torralba and Sanja Fidler},
  title = {Learning to Simulate Dynamic Environments with {GameGAN}},
  booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year = {2020},
  eprint = {2005.12126},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2005.12126}
}

@inproceedings{yu2025gamefactory,
  author = {Jiwen Yu and Yiran Qin and Xintao Wang and Pengfei Wan and Di Zhang and Xihui Liu},
  title = {{GameFactory}: Creating New Games with Generative Interactive Videos},
  booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision},
  year = {2025},
  eprint = {2501.08325},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2501.08325}
}

@article{chen2025modelgame,
  author = {Jingye Chen and Yuzhong Zhao and Yupan Huang and Lei Cui and Li Dong and Tengchao Lv and Qifeng Chen and Furu Wei},
  title = {Model as a Game: On Numerical and Spatial Consistency for Generative Games},
  journal = {arXiv preprint arXiv:2503.21172},
  year = {2025},
  url = {https://arxiv.org/abs/2503.21172}
}

@article{shannon1950chess,
  author = {Claude E. Shannon},
  title = {Programming a Computer for Playing Chess},
  journal = {The London, Edinburgh, and Dublin Philosophical Magazine and Journal of Science},
  volume = {41},
  number = {314},
  pages = {256--275},
  year = {1950},
  doi = {10.1080/14786445008521796}
}

@article{samuel1959checkers,
  author = {Arthur L. Samuel},
  title = {Some Studies in Machine Learning Using the Game of Checkers},
  journal = {IBM Journal of Research and Development},
  volume = {3},
  number = {3},
  pages = {210--229},
  year = {1959},
  doi = {10.1147/rd.33.0210}
}

@inproceedings{sutton1990dyna,
  author = {Richard S. Sutton},
  title = {Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming},
  booktitle = {International Conference on Machine Learning},
  pages = {216--224},
  year = {1990},
  doi = {10.1016/B978-1-55860-141-3.50030-4}
}

@article{tesauro1995tdgammon,
  author = {Gerald Tesauro},
  title = {Temporal Difference Learning and {TD-Gammon}},
  journal = {Communications of the ACM},
  volume = {38},
  number = {3},
  pages = {58--68},
  year = {1995},
  doi = {10.1145/203330.203343}
}

@article{campbell2002deepblue,
  author = {Murray Campbell and Hoane, Jr., A. Joseph and Feng-hsiung Hsu},
  title = {Deep Blue},
  journal = {Artificial Intelligence},
  volume = {134},
  number = {1--2},
  pages = {57--83},
  year = {2002},
  doi = {10.1016/S0004-3702(01)00129-1}
}

@inproceedings{mateas2005facade,
  author = {Michael Mateas and Andrew Stern},
  title = {Structuring Content in the {Fa{\c{c}}ade} Interactive Drama Architecture},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {1},
  pages = {93--98},
  year = {2005},
  doi = {10.1609/aiide.v1i1.18722}
}

@article{genesereth2005ggp,
  author = {Michael Genesereth and Nathaniel Love and Barney Pell},
  title = {General Game Playing: Overview of the {AAAI} Competition},
  journal = {AI Magazine},
  volume = {26},
  number = {2},
  pages = {62--72},
  year = {2005},
  doi = {10.1609/aimag.v26i2.1813},
  url = {https://ojs.aaai.org/aimagazine/index.php/aimagazine/article/view/1813}
}

@inproceedings{kocsis2006uct,
  author = {Levente Kocsis and Csaba Szepesv{\'a}ri},
  title = {Bandit Based {Monte-Carlo} Planning},
  booktitle = {Machine Learning: ECML 2006},
  pages = {282--293},
  year = {2006},
  doi = {10.1007/11871842_29}
}

@article{togelius2011searchpcg,
  author = {Julian Togelius and Georgios N. Yannakakis and Kenneth O. Stanley and Cameron Browne},
  title = {Search-Based Procedural Content Generation: A Taxonomy and Survey},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  volume = {3},
  number = {3},
  pages = {172--186},
  year = {2011},
  doi = {10.1109/TCIAIG.2011.2148116}
}

@article{yannakakis2011edpcg,
  author = {Georgios N. Yannakakis and Julian Togelius},
  title = {Experience-Driven Procedural Content Generation},
  journal = {IEEE Transactions on Affective Computing},
  volume = {2},
  number = {3},
  pages = {147--161},
  year = {2011},
  doi = {10.1109/T-AFFC.2011.6}
}

@inproceedings{yannakakis2012revisited,
  author = {Georgios N. Yannakakis},
  title = {Game {AI} Revisited},
  booktitle = {Proceedings of the Computing Frontiers Conference},
  pages = {285--292},
  year = {2012},
  doi = {10.1145/2212908.2212954}
}

@article{bellemare2013ale,
  author = {Marc G. Bellemare and Yavar Naddaf and Joel Veness and Michael Bowling},
  title = {The {Arcade Learning Environment}: An Evaluation Platform for General Agents},
  journal = {Journal of Artificial Intelligence Research},
  volume = {47},
  pages = {253--279},
  year = {2013},
  eprint = {1207.4708},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/1207.4708}
}

@article{hendrikx2013pcg,
  author = {Mark Hendrikx and Sebastiaan Meijer and Joeri van der Velden and Alexandru Iosup},
  title = {Procedural Content Generation for Games: A Survey},
  journal = {ACM Transactions on Multimedia Computing, Communications, and Applications},
  volume = {9},
  pages = {1--22},
  year = {2013},
  doi = {10.1145/2422956.2422957}
}

@article{mnih2015dqn,
  author = {Volodymyr Mnih and Koray Kavukcuoglu and David Silver and others},
  title = {Human-Level Control through Deep Reinforcement Learning},
  journal = {Nature},
  volume = {518},
  pages = {529--533},
  year = {2015},
  doi = {10.1038/nature14236}
}

@inproceedings{oh2015actionconditional,
  author = {Junhyuk Oh and Xiaoxiao Guo and Honglak Lee and Richard L. Lewis and Satinder Singh},
  title = {Action-Conditional Video Prediction Using Deep Networks in {Atari} Games},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {28},
  year = {2015},
  url = {https://proceedings.neurips.cc/paper/2015/hash/6ba3af5d7b2790e73f0de32e5c8c1798-Abstract.html}
}

@inproceedings{mccoy2013promweek,
  author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Michael Mateas and Noah Wardrip-Fruin},
  title = {Prom Week: Designing Past the Game/Story Dilemma},
  booktitle = {Proceedings of the Eighth International Conference on the Foundations of Digital Games},
  pages = {94--101},
  year = {2013},
  url = {https://mtreanor.com/publications/promWeek-FDG2013.pdf}
}

@inproceedings{thue2007passage,
  author = {David Thue and Vadim Bulitko and Marcia Spetch and Eric Wasylishen},
  title = {Interactive Storytelling: A Player Modelling Approach},
  booktitle = {Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference},
  pages = {43--48},
  year = {2007},
  doi = {10.1609/aiide.v3i1.18780},
  url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18780}
}

@inproceedings{park2023generativeagents,
  author = {Joon Sung Park and Joseph C. O'Brien and Carrie J. Cai and Meredith Ringel Morris and Percy Liang and Michael S. Bernstein},
  title = {Generative Agents: Interactive Simulacra of Human Behavior},
  booktitle = {Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology},
  articleno = {2},
  year = {2023},
  doi = {10.1145/3586183.3606763},
  url = {https://arxiv.org/abs/2304.03442}
}

@article{smirnov2024behaviorstructformer,
  author = {Oleg Smirnov and Labinot Polisi},
  title = {Behavior Structformer: Learning Players Representations with Structured Tokenization},
  journal = {arXiv preprint arXiv:2406.05274},
  year = {2024},
  url = {https://arxiv.org/abs/2406.05274}
}

@article{wang2024player2vec,
  author = {Tianze Wang and Maryam Honari-Jahromi and Styliani Katsarou and Olga Mikheeva and Theodoros Panagiotakopoulos and Sahar Asadi and Oleg Smirnov},
  title = {{player2vec}: A Language Modeling Approach to Understand Player Behavior in Games},
  journal = {arXiv preprint arXiv:2404.04234},
  year = {2024},
  url = {https://arxiv.org/abs/2404.04234}
}

@article{yannakakis2015panorama,
  author = {Georgios N. Yannakakis and Julian Togelius},
  title = {A Panorama of Artificial and Computational Intelligence in Games},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  volume = {7},
  number = {4},
  pages = {317--335},
  year = {2015},
  doi = {10.1109/TCIAIG.2014.2339221}
}

@inproceedings{johnson2016malmo,
  author = {Matthew Johnson and Katja Hofmann and Tim Hutton and David Bignell},
  title = {The {Malmo} Platform for Artificial Intelligence Experimentation},
  booktitle = {Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence},
  pages = {4246--4247},
  year = {2016},
  url = {https://www.ijcai.org/Proceedings/16/Papers/643.pdf}
}

@article{silver2016alphago,
  author = {David Silver and Aja Huang and Chris J. Maddison and others},
  title = {Mastering the Game of {Go} with Deep Neural Networks and Tree Search},
  journal = {Nature},
  volume = {529},
  pages = {484--489},
  year = {2016},
  doi = {10.1038/nature16961}
}

@article{summerville2018pcgml,
  author = {Adam Summerville and Sam Snodgrass and Matthew Guzdial and Christoffer Holmg{\aa}rd and Amy K. Hoover and Aaron Isaksen and Andy Nealen and Julian Togelius},
  title = {Procedural Content Generation via Machine Learning ({PCGML})},
  journal = {IEEE Transactions on Games},
  volume = {10},
  number = {3},
  pages = {257--270},
  year = {2018},
  eprint = {1702.00539},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/1702.00539}
}

@article{silver2017alphagozero,
  author = {David Silver and Julian Schrittwieser and Karen Simonyan and others},
  title = {Mastering the Game of {Go} without Human Knowledge},
  journal = {Nature},
  volume = {550},
  pages = {354--359},
  year = {2017},
  doi = {10.1038/nature24270}
}

@article{silver2018alphazero,
  author = {David Silver and Thomas Hubert and Julian Schrittwieser and others},
  title = {A General Reinforcement Learning Algorithm That Masters Chess, Shogi, and {Go} through Self-Play},
  journal = {Science},
  volume = {362},
  number = {6419},
  pages = {1140--1144},
  year = {2018},
  doi = {10.1126/science.aar6404}
}

@book{yannakakis2018book,
  author = {Georgios N. Yannakakis and Julian Togelius},
  title = {Artificial Intelligence and Games},
  publisher = {Springer},
  year = {2018},
  doi = {10.1007/978-3-319-63519-4}
}

@article{cote2018textworld,
  author = {Marc-Alexandre C{\^o}t{\'e} and {\'A}kos K{\'a}d{\'a}r and Xingdi Yuan and others},
  title = {{TextWorld}: A Learning Environment for Text-Based Games},
  journal = {CoRR},
  volume = {abs/1806.11532},
  year = {2018},
  url = {https://arxiv.org/abs/1806.11532}
}

@inproceedings{hafner2019planet,
  author = {Danijar Hafner and Timothy Lillicrap and Ian Fischer and others},
  title = {Learning Latent Dynamics for Planning from Pixels},
  booktitle = {Proceedings of the 36th International Conference on Machine Learning},
  pages = {2555--2565},
  year = {2019},
  url = {https://proceedings.mlr.press/v97/hafner19a.html}
}

@article{ha2018worldmodels,
  author = {David Ha and J{\"u}rgen Schmidhuber},
  title = {World Models},
  journal = {CoRR},
  volume = {abs/1803.10122},
  year = {2018},
  url = {https://arxiv.org/abs/1803.10122}
}

@article{guss2019minerl,
  author = {William H. Guss and Cayden Codel and Katja Hofmann and others},
  title = {The {MineRL} 2019 Competition on Sample Efficient Reinforcement Learning Using Human Priors},
  journal = {arXiv preprint arXiv:1904.10079},
  year = {2019},
  eprint = {1904.10079},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/1904.10079}
}

@inproceedings{urbanek2019light,
  author = {Jack Urbanek and Angela Fan and Siddharth Karamcheti and others},
  title = {Learning to Speak and Act in a Fantasy Text Adventure Game},
  booktitle = {Proceedings of EMNLP-IJCNLP},
  pages = {673--683},
  year = {2019},
  doi = {10.18653/v1/D19-1062},
  url = {https://aclanthology.org/D19-1062/}
}

@inproceedings{carroll2019overcooked,
  author = {Micah Carroll and Rohin Shah and Mark K. Ho and Thomas L. Griffiths and Sanjit Seshia and Pieter Abbeel and Anca Dragan},
  title = {On the Utility of Learning about Humans for Human--{AI} Coordination},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {32},
  year = {2019},
  url = {https://proceedings.neurips.cc/paper/2019/hash/f5b1b89d98b7286673128a5fb112cb9a-Abstract.html}
}

@article{bard2020hanabi,
  author = {Nolan Bard and Jakob N. Foerster and Sarath Chandar and others},
  title = {The {Hanabi} Challenge: A New Frontier for {AI} Research},
  journal = {Artificial Intelligence},
  volume = {280},
  pages = {103216},
  year = {2020},
  doi = {10.1016/j.artint.2019.103216}
}

@inproceedings{badia2020agent57,
  author = {Adri{\`a} Puigdom{\`e}nech Badia and Bilal Piot and Steven Kapturowski and others},
  title = {{Agent57}: Outperforming the {Atari} Human Benchmark},
  booktitle = {Proceedings of the 37th International Conference on Machine Learning},
  pages = {507--517},
  year = {2020},
  url = {https://proceedings.mlr.press/v119/badia20a.html}
}

@article{schrittwieser2020muzero,
  author = {Julian Schrittwieser and Ioannis Antonoglou and Thomas Hubert and others},
  title = {Mastering {Atari}, {Go}, Chess and Shogi by Planning with a Learned Model},
  journal = {Nature},
  volume = {588},
  pages = {604--609},
  year = {2020},
  doi = {10.1038/s41586-020-03051-4}
}

@inproceedings{leibo2021meltingpot,
  author = {Joel Z. Leibo and Edgar A. Due{\~n}ez-Guzm{\'a}n and Alexander Vezhnevets and others},
  title = {Scalable Evaluation of Multi-Agent Reinforcement Learning with {Melting Pot}},
  booktitle = {Proceedings of the 38th International Conference on Machine Learning},
  pages = {6187--6199},
  year = {2021},
  url = {https://proceedings.mlr.press/v139/leibo21a.html}
}

@inproceedings{shah2022basalt,
  author = {Rohin Shah and Steven H. Wang and Cody Wild and others},
  title = {Retrospective on the 2021 {MineRL BASALT} Competition on Learning from Human Feedback},
  booktitle = {Proceedings of the NeurIPS 2021 Competitions and Demonstrations Track},
  pages = {259--272},
  year = {2022},
  url = {https://proceedings.mlr.press/v176/shah22a.html}
}

@article{fair2022cicero,
  author = {{Meta Fundamental AI Research Diplomacy Team (FAIR)}},
  title = {Human-Level Play in the Game of {Diplomacy} by Combining Language Models with Strategic Reasoning},
  journal = {Science},
  volume = {378},
  number = {6624},
  pages = {1067--1074},
  year = {2022},
  doi = {10.1126/science.ade9097}
}

@article{lifshitz2023steve1,
  author = {Shalev Lifshitz and Keiran Paster and Harris Chan and Jimmy Ba and Sheila McIlraith},
  title = {{STEVE-1}: A Generative Model for Text-to-Behavior in {Minecraft}},
  journal = {CoRR},
  volume = {abs/2306.00937},
  year = {2023},
  url = {https://arxiv.org/abs/2306.00937}
}

@article{sima2024,
  author = {{SIMA Team}},
  title = {Scaling Instructable Agents Across Many Simulated Worlds},
  journal = {CoRR},
  volume = {abs/2404.10179},
  year = {2024},
  url = {https://arxiv.org/abs/2404.10179}
}

@inproceedings{kaiser2020simple,
  author = {Lukasz Kaiser and Mohammad Babaeizadeh and Piotr Milos and others},
  title = {Model-Based Reinforcement Learning for {Atari}},
  booktitle = {International Conference on Learning Representations},
  year = {2020},
  eprint = {1903.00374},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/1903.00374}
}

@inproceedings{hafner2020dreamer,
  author = {Danijar Hafner and Timothy Lillicrap and Jimmy Ba and Mohammad Norouzi},
  title = {Dream to Control: Learning Behaviors by Latent Imagination},
  booktitle = {International Conference on Learning Representations},
  year = {2020},
  eprint = {1912.01603},
  archivePrefix = {arXiv},
  url = {https://openreview.net/forum?id=S1lOTC4tDS}
}

@inproceedings{khalifa2020pcgrl,
  author = {Ahmed Khalifa and Philip Bontrager and Sam Earle and Julian Togelius},
  title = {{PCGRL}: Procedural Content Generation via Reinforcement Learning},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {16},
  pages = {95--101},
  year = {2020},
  doi = {10.1609/aiide.v16i1.7416}
}

@inproceedings{zook2014mechanics,
  author = {Alexander Zook and Mark O. Riedl},
  title = {Automatic Game Design via Mechanic Generation},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence},
  volume = {28},
  year = {2014},
  doi = {10.1609/aaai.v28i1.8788}
}

@article{cook2017angelina1,
  author = {Michael Cook and Simon Colton and Jeremy Gow},
  title = {The {ANGELINA} Videogame Design System---Part I},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  volume = {9},
  number = {2},
  pages = {192--203},
  year = {2017},
  doi = {10.1109/TCIAIG.2016.2520256}
}

@inproceedings{cook2013mechanicminer,
  author = {Michael Cook and Simon Colton and Azalea Raad and Jeremy Gow},
  title = {Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design},
  booktitle = {Applications of Evolutionary Computation (EvoApplications 2013)},
  series = {Lecture Notes in Computer Science},
  volume = {7835},
  pages = {284--293},
  year = {2013},
  doi = {10.1007/978-3-642-37192-9_29}
}

@inproceedings{cook2022puck,
  author = {Michael Cook},
  title = {Puck: A Slow and Personal Automated Game Designer},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {18},
  pages = {232--239},
  year = {2022},
  doi = {10.1609/aiide.v18i1.21968}
}

@article{cai2025sage,
  author = {Jinyu Cai and Jialong Li and Nianyu Li and Zhenyu Mao and Mingyue Zhang and Kenji Tei},
  title = {{SAGE}: Semantic-Aware Gray-Box Game Regression Testing with Large Language Models},
  journal = {arXiv preprint arXiv:2512.00560},
  year = {2025},
  url = {https://arxiv.org/abs/2512.00560}
}

@article{lai2022mixedinitiative,
  author = {Gorm Lai and Frederic Fol Leymarie and William Latham},
  title = {On Mixed-Initiative Content Creation for Video Games},
  journal = {IEEE Transactions on Games},
  volume = {14},
  number = {4},
  pages = {543--557},
  year = {2022},
  doi = {10.1109/TG.2022.3176215}
}

@inproceedings{jennings2024gromit,
  author = {Nicholas Jennings and Han Wang and Isabel Li and James Smith and Bj{\"o}rn Hartmann},
  title = {What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation},
  booktitle = {Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology},
  articleno = {106},
  numpages = {13},
  year = {2024},
  doi = {10.1145/3654777.3676358}
}

@inproceedings{kumaran2024narrativegenie,
  author = {Vikram Kumaran and Jonathan Rowe and James Lester},
  title = {{NarrativeGenie}: Generating Narrative Beats and Dynamic Storytelling with Large Language Models},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {20},
  pages = {76--86},
  year = {2024},
  doi = {10.1609/aiide.v20i1.31868}
}

@inproceedings{buongiorno2024pangea,
  author = {Steph Buongiorno and Lawrence J. Klinkert and Zixin Zhuang and Tanishq Chawla and Corey Clark},
  title = {{PANGeA}: Procedural Artificial Narrative Using Generative {AI} for Turn-Based, Role-Playing Video Games},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {20},
  pages = {156--166},
  year = {2024},
  doi = {10.1609/aiide.v20i1.31876}
}

@inproceedings{li2025unbounded,
  author = {Jialu Li and Yuanzhen Li and Neal Wadhwa and Yael Pritch and David E. Jacobs and Michael Rubinstein and Mohit Bansal and Nataniel Ruiz},
  title = {Unbounded: A Generative Infinite Game of Character Life Simulation},
  booktitle = {International Conference on Learning Representations},
  year = {2025},
  eprint = {2410.18975},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2410.18975}
}

@inproceedings{chiappa2017res,
  author = {Silvia Chiappa and S{\'e}bastien Racani{\`e}re and Daan Wierstra and Shakir Mohamed},
  title = {Recurrent Environment Simulators},
  booktitle = {International Conference on Learning Representations},
  year = {2017},
  url = {https://openreview.net/forum?id=B1s6xvqlx}
}

@inproceedings{racaniere2017i2a,
  author = {S{\'e}bastien Racani{\`e}re and Th{\'e}ophane Weber and David P. Reichert and others},
  title = {Imagination-Augmented Agents for Deep Reinforcement Learning},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {30},
  pages = {5690--5701},
  year = {2017},
  eprint = {1707.06203},
  archivePrefix = {arXiv},
  url = {https://proceedings.neurips.cc/paper/2017/hash/9e82757e9a1c12cb710ad680db11f6f1-Abstract.html}
}

@article{perezliebana2018gvgai,
  author = {Diego P{\'e}rez-Li{\'e}bana and Jialin Liu and Ahmed Khalifa and Raluca D. Gaina and Julian Togelius and Simon M. Lucas},
  title = {General Video Game {AI}: A Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms},
  journal = {IEEE Transactions on Games},
  year = {2019},
  eprint = {1802.10363},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/1802.10363}
}

@inproceedings{hausknecht2020jericho,
  author = {Matthew Hausknecht and Prithviraj Ammanabrolu and Marc-Alexandre C{\^o}t{\'e} and Xingdi Yuan},
  title = {Interactive Fiction Games: A Colossal Adventure},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence},
  volume = {34},
  pages = {7903--7910},
  year = {2020},
  doi = {10.1609/aaai.v34i05.6297}
}

@inproceedings{compton2006procedural,
  author = {Kate Compton and Michael Mateas},
  title = {Procedural Level Design for Platform Games},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {2},
  pages = {109--111},
  year = {2006},
  doi = {10.1609/aiide.v2i1.18755}
}

@article{smith2011asp,
  author = {Adam M. Smith and Michael Mateas},
  title = {Answer Set Programming for Procedural Content Generation: A Design Space Approach},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  volume = {3},
  number = {3},
  pages = {187--200},
  year = {2011},
  doi = {10.1109/TCIAIG.2011.2158545}
}

@inproceedings{summerville2016mario,
  author = {Adam Summerville and Michael Mateas},
  title = {{Super Mario} as a String: Platformer Level Generation via {LSTMs}},
  booktitle = {Proceedings of the First International Joint Conference of DiGRA and FDG},
  year = {2016},
  doi = {10.26503/dl.v2016i1.752}
}

@inproceedings{sudhakaran2023mariogpt,
  author = {Shyam Sudhakaran and Miguel Gonz{\'a}lez-Duque and Claire Glanois and Matthias Freiberger and Elias Najarro and Sebastian Risi},
  title = {{MarioGPT}: Open-Ended {Text2Level} Generation through Large Language Models},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {36},
  year = {2023},
  eprint = {2302.05981},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2302.05981}
}

@inproceedings{nelson2007automated,
  author = {Mark J. Nelson and Michael Mateas},
  title = {Towards Automated Game Design},
  booktitle = {Artificial Intelligence and Human-Oriented Computing},
  series = {Lecture Notes in Computer Science},
  volume = {4733},
  pages = {626--637},
  year = {2007},
  doi = {10.1007/978-3-540-74782-6_54}
}

@article{browne2010evolutionary,
  author = {Cameron Browne and Fr{\'e}d{\'e}ric Maire},
  title = {Evolutionary Game Design},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  volume = {2},
  number = {1},
  pages = {1--16},
  year = {2010},
  doi = {10.1109/TCIAIG.2010.2041928}
}

@article{smith2011tanagra,
  author = {Gillian Smith and Jim Whitehead and Michael Mateas},
  title = {{Tanagra}: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  volume = {3},
  number = {3},
  pages = {201--215},
  year = {2011},
  doi = {10.1109/TCIAIG.2011.2159716}
}

@article{riedl2010narrative,
  author = {Mark O. Riedl and R. Michael Young},
  title = {Narrative Planning: Balancing Plot and Character},
  journal = {Journal of Artificial Intelligence Research},
  volume = {39},
  pages = {217--268},
  year = {2010},
  doi = {10.1613/jair.2989}
}

@article{riedl2013interactive,
  author = {Mark O. Riedl and Vadim Bulitko},
  title = {Interactive Narrative: An Intelligent Systems Approach},
  journal = {AI Magazine},
  volume = {34},
  number = {1},
  pages = {67--77},
  year = {2013},
  doi = {10.1609/aimag.v34i1.2449}
}

@article{holmgard2019playtesting,
  author = {Christoffer Holmg{\aa}rd and Michael Cerny Green and Antonios Liapis and Julian Togelius},
  title = {Automated Playtesting with Procedural Personas through {MCTS} with Evolved Heuristics},
  journal = {IEEE Transactions on Games},
  volume = {11},
  number = {4},
  pages = {352--362},
  year = {2019},
  doi = {10.1109/TG.2018.2808198}
}

@article{ariyurek2021testing,
  author = {Sinan Ariyurek and Aysu Betin-Can and Elif S{\"u}rer},
  title = {Automated Video Game Testing Using Synthetic and Humanlike Agents},
  journal = {IEEE Transactions on Games},
  volume = {13},
  number = {1},
  pages = {50--67},
  year = {2021},
  doi = {10.1109/TG.2019.2947597}
}

@inproceedings{micheli2023iris,
  author = {Vincent Micheli and Eloi Alonso and Fran{\c{c}}ois Fleuret},
  title = {Transformers Are Sample-Efficient World Models},
  booktitle = {International Conference on Learning Representations},
  year = {2023},
  eprint = {2209.00588},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2209.00588}
}

@inproceedings{alonso2024diamond,
  author = {Eloi Alonso and Adam Jelley and Vincent Micheli and Anssi Kanervisto and Amos Storkey and Tim Pearce and Fran{\c{c}}ois Fleuret},
  title = {Diffusion for World Modeling: Visual Details Matter in {Atari}},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2024},
  eprint = {2405.12399},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2405.12399}
}

@inproceedings{cai2024rocket1,
  author = {Shaofei Cai and Zihao Wang and Kewei Lian and Zhancun Mu and Xiaojian Ma and Anji Liu and Yitao Liang},
  title = {{ROCKET-1}: Mastering Open-World Interaction with Visual-Temporal Context Prompting},
  booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  pages = {12122--12131},
  year = {2025},
  eprint = {2410.17856},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2410.17856}
}

@inproceedings{zhu2023calypso,
  author = {Andrew Zhu and Lara J. Martin and Andrew Head and Chris Callison-Burch},
  title = {{CALYPSO}: {LLM}s as Dungeon Masters' Assistants},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {19},
  pages = {380--390},
  year = {2023},
  doi = {10.1609/aiide.v19i1.27534}
}

@inproceedings{peng2024emergence,
  author = {Xiangyu Peng and Jessica Quaye and Sudha Rao and Weijia Xu and Portia Botchway and Chris Brockett and Nebojsa Jojic and Gabriel DesGarennes and Ken Lobb and Michael Xu and Jorge Leandro and Claire Jin and Bill Dolan},
  title = {Player-Driven Emergence in {LLM}-Driven Game Narrative},
  booktitle = {2024 IEEE Conference on Games},
  pages = {1--8},
  publisher = {IEEE},
  year = {2024},
  doi = {10.1109/CoG60054.2024.10645607},
  eprint = {2404.17027},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2404.17027}
}

@book{salen2003rules,
  author = {Katie Salen and Eric Zimmerman},
  title = {Rules of Play: Game Design Fundamentals},
  publisher = {The MIT Press},
  year = {2003},
  isbn = {9780262240451},
  url = {https://mitpress.mit.edu/9780262240451/rules-of-play/}
}

@article{mateas2001poetics,
  author = {Michael Mateas},
  title = {A Preliminary Poetics for Interactive Drama and Games},
  journal = {Digital Creativity},
  volume = {12},
  number = {3},
  pages = {140--152},
  year = {2001},
  doi = {10.1076/digc.12.3.140.3224}
}

@inproceedings{wardripfruin2009agency,
  author = {Noah Wardrip-Fruin and Michael Mateas and Steven Dow and Serdar Sali},
  title = {Agency Reconsidered},
  booktitle = {Proceedings of the 2009 Digital Games Research Association Conference},
  publisher = {Digital Games Research Association},
  year = {2009},
  doi = {10.26503/dl.v2009i1.369}
}

@article{bickmore2005relationships,
  author = {Timothy W. Bickmore and Rosalind W. Picard},
  title = {Establishing and Maintaining Long-Term Human--Computer Relationships},
  journal = {{ACM} Transactions on Computer-Human Interaction},
  volume = {12},
  number = {2},
  pages = {293--327},
  year = {2005},
  doi = {10.1145/1067860.1067867}
}

@article{ryan2006motivation,
  author = {Richard M. Ryan and C. Scott Rigby and Andrew Przybylski},
  title = {The Motivational Pull of Video Games: A Self-Determination Theory Approach},
  journal = {Motivation and Emotion},
  volume = {30},
  number = {4},
  pages = {344--360},
  year = {2006},
  doi = {10.1007/s11031-006-9051-8}
}

@inproceedings{karapanos2009uxovertime,
  author = {Evangelos Karapanos and John Zimmerman and Jodi Forlizzi and Jean-Bernard Martens},
  title = {User Experience over Time: An Initial Framework},
  booktitle = {Proceedings of the {SIGCHI} Conference on Human Factors in Computing Systems},
  pages = {729--738},
  year = {2009},
  doi = {10.1145/1518701.1518814}
}

@inproceedings{emmerich2018companions,
  author = {Katharina Emmerich and Patrizia Ring and Maic Masuch},
  title = {I'm Glad You Are on My Side: How to Design Compelling Game Companions},
  booktitle = {Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play},
  pages = {141--152},
  publisher = {Association for Computing Machinery},
  year = {2018},
  doi = {10.1145/3242671.3242709}
}

@article{chu2026agenticworld,
  author = {Meng Chu and Xuan Billy Zhang and Kevin Qinghong Lin and others},
  title = {Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond},
  journal = {arXiv preprint arXiv:2604.22748},
  year = {2026},
  url = {https://arxiv.org/abs/2604.22748}
}

@article{jia2026gamegenverifier,
  author = {Chaobo Jia and Ruipeng Wan and Ting Sun and Weihao Tan and Borui Wan and Yuxuan Tong and Guangming Sheng and Hong Xu},
  title = {{GameGen-Verifier}: Parallel Keypoint-Based Verification for {LLM}-Generated Games via Runtime State Injection},
  journal = {arXiv preprint arXiv:2605.07442},
  year = {2026},
  url = {https://arxiv.org/abs/2605.07442}
}

@article{hu2025agent2world,
  author = {Mengkang Hu and Bowei Xia and Yuran Wu and Ailing Yu and Yude Zou and Qiguang Chen and Shijian Wang and Jiarui Jin and Kexin Li and Wenxiang Jiao and Yuan Lu and Ping Luo},
  title = {{Agent2World}: Learning to Generate Symbolic World Models via Adaptive Multi-Agent Feedback},
  journal = {arXiv preprint arXiv:2512.22336},
  year = {2025},
  url = {https://arxiv.org/abs/2512.22336}
}

@article{serapio2026gamecwm,
  author = {Tyrone Serapio and Arjun Prakash and Haoyang Xu and Kevin Wang and Amy Greenwald},
  title = {Distilling Game Code World Model Generation into Lightweight Large Language Models},
  journal = {arXiv preprint arXiv:2605.24375},
  year = {2026},
  url = {https://arxiv.org/abs/2605.24375}
}

@article{liu2026mage,
  author = {Hugh Xuechen Liu and K{\i}van{\c{c}} Tatar},
  title = {{Mage}: Multi-Axis Evaluation of {LLM}-Generated Executable Game Scenes Beyond Compile-Pass Rate},
  journal = {arXiv preprint arXiv:2605.07342},
  year = {2026},
  url = {https://arxiv.org/abs/2605.07342}
}

@article{tong2026scope,
  author = {Zizhao Tong and Yeying Jin and Hongfeng Lai and Zeqing Wang and Zhaohu Xing and Kexu Cheng and Haoran Xu and Zhao Pu and Shangwen Zhu and Ruili Feng and Jian Zhao and Yan Zhang and Hao Tang and Ling Shao},
  title = {{SCOPE}: Simulating Cross-Game Operations in Playable Environments for {FPS} World Models},
  journal = {arXiv preprint arXiv:2605.23345},
  year = {2026},
  url = {https://arxiv.org/abs/2605.23345}
}

@article{chen2026gamexpert,
  author = {Kun Chen and Haorong Hong and Peizhong Gao and Jianfeng Lin and Tongxu Luo and Yuxuan Xie and Chenxu Liu and Jieling He and Zhongyuan Liu and Zeno Zeng},
  title = {{GameXpert-Bench}: How Far Are Coding Agents from Expert Game Development?},
  journal = {arXiv preprint arXiv:2608.21833},
  year = {2026},
  url = {https://arxiv.org/abs/2608.21833}
}

@article{shen2026game2world,
  author = {Wenxuan Shen and Dongna Jin and Dongping Chen},
  title = {{Game2World Engine}: Unlocking In-the-Wild Gameplay Videos for World Model Training},
  journal = {arXiv preprint arXiv:2608.24680},
  year = {2026},
  url = {https://arxiv.org/abs/2608.24680}
}

@article{zhou2026trajectory,
  author = {Pengfei Zhou and Hexin Wang and Zhengfeiyang Zhang and Yixing Ma and Zhenglin Wan and Kaipeng Zhang and Wangbo Zhao and Yang You},
  title = {Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models},
  journal = {arXiv preprint arXiv:2608.25518},
  year = {2026},
  url = {https://arxiv.org/abs/2608.25518}
}

@inproceedings{che2024gamegenx,
  author = {Haoxuan Che and Xuanhua He and Quande Liu and Cheng Jin and Hao Chen},
  title = {{GameGen-X}: Interactive Open-World Game Video Generation},
  booktitle = {International Conference on Learning Representations},
  year = {2025},
  eprint = {2411.00769},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2411.00769}
}

@article{tang2025hgc2,
  author = {Junshu Tang and Jiacheng Liu and Jiaqi Li and Longhuang Wu and Haoyu Yang and Penghao Zhao and Siruis Gong and Xiang Yuan and Shuai Shao and Linfeng Zhang and Qinglin Lu},
  title = {{Hunyuan-GameCraft-2}: Instruction-Following Interactive Game World Model},
  journal = {arXiv preprint arXiv:2511.23429},
  year = {2025},
  url = {https://arxiv.org/abs/2511.23429}
}

@article{gao2026lingbot,
  author = {{Robbyant Team} and Zelin Gao and Qiuyu Wang and Yanhong Zeng and Jiapeng Zhu and Ka Leong Cheng and Yixuan Li and Hanlin Wang and Yinghao Xu and Shuailei Ma and Yihang Chen and Jie Liu and Yansong Cheng and Yao Yao and Jiayi Zhu and Yihao Meng and Kecheng Zheng and Qingyan Bai and Jingye Chen and Zehong Shen and Yue Yu and Xing Zhu and Yujun Shen and Hao Ouyang},
  title = {Advancing Open-Source World Models},
  journal = {arXiv preprint arXiv:2601.20540},
  year = {2026},
  url = {https://arxiv.org/abs/2601.20540}
}

@article{xiong2026actworld,
  author = {Zhexiao Xiong and Yizhi Song and Hao Kang and Qing Yan and Liming Jiang and Jenson Yang and Zhoujie Fu and Stathi Fotiadis and Angtian Wang and Zichuan Liu and Bo Liu and Yiding Yang and Xin Lu and Nathan Jacobs},
  title = {{ActWorld}: From Explorable to Interactive World Model via Action-Aware Memory},
  journal = {arXiv preprint arXiv:2606.17730},
  year = {2026},
  url = {https://arxiv.org/abs/2606.17730}
}

@inproceedings{shi2026fairgamer,
  author = {Bingkang Shi and Jen-tse Huang and Luo Long and Tianyu Zong and Hongzhu Yi and Yuanxiang Wang and Songlin Hu and Xiaodan Zhang and Zhongjiang Yao},
  title = {{FAIRGAMER}: Evaluating Social Biases in {LLM}-Based Video Game {NPC}s},
  booktitle = {Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)},
  pages = {43530--43552},
  year = {2026},
  doi = {10.18653/v1/2026.acl-long.2015},
  url = {https://aclanthology.org/2026.acl-long.2015/}
}

@inproceedings{xu2026cascade,
  author = {Yizhi Xu},
  title = {{CASCADE}: A Cascading Architecture for Social Coordination with Controllable Emergence at Low Cost},
  booktitle = {Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems},
  pages = {149:1--149:5},
  year = {2026},
  doi = {10.1145/3772363.3798700},
  eprint = {2604.03091},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2604.03091}
}

@article{tang2025maia4all,
  author = {Zhenwei Tang and Difan Jiao and Eric Xue and Reid McIlroy-Young and Jon Kleinberg and Siddhartha Sen and Ashton Anderson},
  title = {Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess},
  journal = {Transactions on Machine Learning Research},
  year = {2026},
  eprint = {2507.21488},
  archivePrefix = {arXiv},
  url = {https://openreview.net/forum?id=iw4kjcw319}
}

@article{hong2026pcsp,
  author = {Yoosung Hong},
  title = {One Policy, Infinite {NPCs}: Persona-Traceable Shared {RL} Policies for Scalable Game Agents},
  journal = {arXiv preprint arXiv:2605.23652},
  year = {2026},
  url = {https://arxiv.org/abs/2605.23652}
}

@article{geheeb2026spine,
  author = {Julian Geheeb and Marvin Julian Schwarz and Daniel Dyrda and Georg Groh},
  title = {{LLMs} are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows},
  journal = {arXiv preprint arXiv:2605.09767},
  year = {2026},
  url = {https://arxiv.org/abs/2605.09767}
}

@inproceedings{cook2025pixie,
  author = {Michael Cook},
  title = {Pixie: Code-Level Mechanic Generation for Game Designers},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {21},
  pages = {206--215},
  year = {2025},
  doi = {10.1609/aiide.v21i1.36824},
  url = {https://ojs.aaai.org/index.php/AIIDE/article/view/36824}
}

@article{sun2026jamer,
  author = {Jianwen Sun and Chuanhao Li and Zizhen Li and Yukang Feng and Fanrui Zhang and Yifei Huang and Yu Dai and Kaipeng Zhang},
  title = {{JAMER}: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines},
  journal = {arXiv preprint arXiv:2606.19830},
  year = {2026},
  url = {https://arxiv.org/abs/2606.19830}
}

@article{peng2026playcoder,
  author = {Zhiyuan Peng and Wei Tao and Xin Yin and Chenhao Ying and Yuan Luo and Yiwen Guo},
  title = {{PlayCoder}: Making {LLM}-Generated {GUI} Code Playable},
  journal = {arXiv preprint arXiv:2604.19742},
  year = {2026},
  url = {https://arxiv.org/abs/2604.19742}
}

@inproceedings{adaikkappan2026ca2,
  author = {Valliappan Chidambaram Adaikkappan and Vincent Martineau and Joshua Romoff and David Meger},
  title = {{CA2}: Code-Aware Agent for Automated Game Testing},
  booktitle = {Proceedings of the 39th Canadian Conference on Artificial Intelligence},
  series = {Proceedings of Machine Learning Research},
  volume = {318},
  pages = {89--102},
  publisher = {PMLR},
  year = {2026},
  url = {https://proceedings.mlr.press/v318/adaikkappan26a.html}
}

@inproceedings{panickssery2024selfpreference,
  author = {Arjun Panickssery and Samuel R. Bowman and Shi Feng},
  title = {{LLM} Evaluators Recognize and Favor Their Own Generations},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {37},
  year = {2024},
  doi = {10.52202/079017-2197},
  url = {https://proceedings.neurips.cc/paper_files/paper/2024/hash/7f1f0218e45f5414c79c0679633e47bc-Abstract-Conference.html}
}

@article{zhao2026worldolympiad,
  author = {Yuke Zhao and Wangbo Zhao and Weijie Wang and Zeyu Zhang and Dakai An and Akide Liu and Yinghao Yu and Jiasheng Tang and Fan Wang and Wei Wang and Bohan Zhuang},
  title = {{WorldOlympiad}: Can Your World Model Survive a Triathlon?},
  journal = {arXiv preprint arXiv:2606.11129},
  year = {2026},
  url = {https://arxiv.org/abs/2606.11129}
}

@misc{parkerholder2024genie2,
  author = {Jack Parker-Holder and Philip Ball and Jake Bruce and others},
  title = {Genie 2: A Large-Scale Foundation World Model},
  year = {2024},
  howpublished = {Google DeepMind technical announcement},
  url = {https://deepmind.google/blog/genie-2-a-large-scale-foundation-world-model/}
}

@misc{parkerholder2025genie3,
  author = {Jack Parker-Holder and Shlomi Fruchter},
  title = {Genie 3: A New Frontier for World Models},
  year = {2025},
  howpublished = {Google DeepMind technical announcement},
  url = {https://deepmind.google/blog/genie-3-a-new-frontier-for-world-models/}
}

@article{deng2026worldminddecoupledgameworld,
  author = {Zhiyang Deng and Boran Zhang and Danze Chen and Yeying Jin},
  title = {{WorldMind}: Decoupled Game World Model for State-Aware {NPC} Behavior},
  journal = {arXiv preprint arXiv:2608.21439},
  year = {2026},
  url = {https://arxiv.org/abs/2608.21439}
}

@article{lin2026stateplaystateawaregameworld,
  author = {Zijun Lin and Zeqing Wang and Cheston Tan and Bihan Wen and Yeying Jin},
  title = {{StatePlay}: State-Aware Game World Models for Mechanics-Consistent Generation},
  journal = {arXiv preprint arXiv:2607.26754},
  year = {2026},
  url = {https://arxiv.org/abs/2607.26754}
}

@article{wang2026reactivegwmsteeringnpcreactive,
  author = {Zeqing Wang and Danze Chen and Zhaohu Xing and Zizhao Tong and Yinhan Zhang and Xingyi Yang and Yeying Jin},
  title = {{ReactiveGWM}: Steering {NPC} in Reactive Game World Models},
  journal = {arXiv preprint arXiv:2605.15256},
  year = {2026},
  url = {https://arxiv.org/abs/2605.15256}
}

@article{zhu2026incantationnaturallanguageaction,
  author = {Shangwen Zhu and Qianyu Peng and Zhao Pu and Zhilei Shu and Xiangrui Ke and Zhaohu Xing and Zizhao Tong and Zeqing Wang and Xinyu Cui and Zian Zheng and Huangji Wang and Jian Zhao and Yeying Jin and Fan Cheng and Ruili Feng},
  title = {{Incantation}: Natural Language as the Action Interface for Multi-Entity Video World Models},
  journal = {arXiv preprint arXiv:2605.18601},
  year = {2026},
  url = {https://arxiv.org/abs/2605.18601},
  note = {Version 2, revised July 12, 2026}
}

@article{dreamxteam2026dreamxworld10generalpurposeinteractive,
  author = {{DreamX Team} and Yancheng Bai and Rui Chen and Xiangxiang Chu and Rujing Dang and Hao Dou and Bingjie Gao and Qiwen Gu and Siyu Hong and Jiachen Lei and Geng Li and Jifan Li and Ruimin Lin and Qingfeng Shi and Bingze Song and Lei Sun and Jing Tang and Ruitian Tian and Jun Wang and Jiahong Wu and Pengfei Zhang and Shen Zhang and Jiashu Zhu},
  title = {{DreamX-World 1.0}: A General-Purpose Interactive World Model},
  journal = {arXiv preprint arXiv:2606.16993},
  year = {2026},
  url = {https://arxiv.org/abs/2606.16993}
}

@article{meng2026marionettepredictingworldstates,
  author = {Zian Meng and Zhen Li and Chuanhao Li and Qiang Li and Kaipeng Zhang},
  title = {Marionette: Predicting World States, Rendering Geometry, Painting Appearance},
  journal = {arXiv preprint arXiv:2608.14530},
  year = {2026},
  url = {https://arxiv.org/abs/2608.14530}
}

@article{xu2026worldroambenchopenworldbenchmarklonghorizon,
  author = {Ting-Bing Xu and Jiacheng Sui and Zhe Gao and Kewei Shi and Wenjin Yang and Zhicheng Liu and Zhaoxu Sun and Mingchao Sun and Hongyu Pan and Fan Jiang and Mu Xu and Qi Fan and Yang Gao and Yong Li and Baoquan Chen},
  title = {{WorldRoamBench}: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models},
  journal = {arXiv preprint arXiv:2606.31672},
  year = {2026},
  url = {https://arxiv.org/abs/2606.31672},
  note = {Version 3; versions 1--2 appeared under the title WorldOdysseyBench}
}

@article{chen2026reworld,
  author = {Zhifei Chen and Luozhou Wang and Guibao Shen and Dongyu Yan and Shuai Yang and Tianshuo Xu and Yihua Du and Wei Wang and Tianyi Gui and Lianghua Huang and Yingcong Chen},
  title = {{ReWorld}: An Interactive World Model with Long-Horizon Memory},
  journal = {arXiv preprint arXiv:2608.23565},
  year = {2026},
  url = {https://arxiv.org/abs/2608.23565},
  note = {Version 1}
}

@inproceedings{volum2022craft,
  author = {Ryan Volum and Sudha Rao and Michael Xu and Gabriel DesGarennes and Chris Brockett and Benjamin Van Durme and Olivia Deng and Akanksha Malhotra and Bill Dolan},
  title = {Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code},
  booktitle = {Proceedings of the 3rd Wordplay: When Language Meets Games Workshop (Wordplay 2022)},
  pages = {25--43},
  publisher = {Association for Computational Linguistics},
  year = {2022},
  doi = {10.18653/v1/2022.wordplay-1.3},
  url = {https://aclanthology.org/2022.wordplay-1.3/}
}

@inproceedings{chen2021decisiontransformer,
  author = {Lili Chen and Kevin Lu and Aravind Rajeswaran and Kimin Lee and Aditya Grover and Michael Laskin and Pieter Abbeel and Aravind Srinivas and Igor Mordatch},
  title = {Decision Transformer: Reinforcement Learning via Sequence Modeling},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2021},
  url = {https://arxiv.org/abs/2106.01345}
}

@article{wu2023spring,
  author = {Yue Wu and Shrimai Prabhumoye and So Yeon Min and Yonatan Bisk and Ruslan Salakhutdinov and Amos Azaria and Tom Mitchell and Yuanzhi Li},
  title = {{SPRING}: Studying the Paper and Reasoning to Play Games},
  journal = {arXiv preprint arXiv:2305.15486},
  year = {2023},
  url = {https://arxiv.org/abs/2305.15486}
}

@inproceedings{parisotto2020gtrxl,
  author = {Emilio Parisotto and Francis Song and Jack Rae and Razvan Pascanu and Caglar Gulcehre and Siddhant Jayakumar and Max Jaderberg and Rapha{\"e}l Lopez Kaufman and Aidan Clark and Seb Noury and Matthew Botvinick and Nicolas Heess and Raia Hadsell},
  title = {Stabilizing Transformers for Reinforcement Learning},
  booktitle = {Proceedings of the 37th International Conference on Machine Learning},
  series = {Proceedings of Machine Learning Research},
  volume = {119},
  pages = {7487--7498},
  year = {2020},
  url = {https://proceedings.mlr.press/v119/parisotto20a.html}
}

@article{shi2026s3gym,
  author = {Jiajun Shi and Siyuan Tao and Yuhao Wu and Zexuan Wang and Jingyuan Zhang and Jiaheng Liu and Xinping Lei and Xinrong Zhang and Siyuan Fang and Zhewen Tan and Tianle Cai and Junhao Fang and Jiameng Huang and Yueyang Wang and Jinkai Liu and Yuxuan Zhang and Jian Yang and Zhoujun Li and Shen Yan and Wenhao Huang and Ge Zhang},
  title = {{S3Gym}: Can {LLMs} Turn Self-Testing and Self-Judging into Self-Improvement?},
  journal = {arXiv preprint arXiv:2608.31100},
  year = {2026},
  url = {https://arxiv.org/abs/2608.31100v1},
  note = {Version 1}
}

@inproceedings{rashid2018qmix,
  author = {Tabish Rashid and Mikayel Samvelyan and Christian Schroeder de Witt and Gregory Farquhar and Jakob Foerster and Shimon Whiteson},
  title = {{QMIX}: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning},
  booktitle = {Proceedings of the 35th International Conference on Machine Learning},
  series = {Proceedings of Machine Learning Research},
  volume = {80},
  year = {2018},
  url = {https://proceedings.mlr.press/v80/rashid18a.html}
}

@inproceedings{hu2020otherplay,
  author = {Hengyuan Hu and Adam Lerer and Alex Peysakhovich and Jakob Foerster},
  title = {{Other-Play} for Zero-Shot Coordination},
  booktitle = {Proceedings of the 37th International Conference on Machine Learning},
  series = {Proceedings of Machine Learning Research},
  volume = {119},
  pages = {4399--4410},
  year = {2020},
  url = {https://proceedings.mlr.press/v119/hu20a.html}
}

@inproceedings{strouse2021fcp,
  author = {DJ Strouse and Kevin R. McKee and Matt Botvinick and Edward Hughes and Richard Everett},
  title = {Collaborating with Humans without Human Data},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2021},
  url = {https://arxiv.org/abs/2110.08176}
}

@inproceedings{zhang2024proagent,
  author = {Ceyao Zhang and Kaijie Yang and Siyi Hu and Zihao Wang and Guanghe Li and Yihang Sun and Cheng Zhang and Zhaowei Zhang and Anji Liu and Song-Chun Zhu and Xiaojun Chang and Junge Zhang and Feng Yin and Yitao Liang and Yaodong Yang},
  title = {{ProAgent}: Building Proactive Cooperative Agents with Large Language Models},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence},
  volume = {38},
  number = {16},
  pages = {17591--17599},
  year = {2024},
  url = {https://arxiv.org/abs/2308.11339}
}

@inproceedings{chua2018pets,
  author = {Kurtland Chua and Roberto Calandra and Rowan McAllister and Sergey Levine},
  title = {Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2018},
  url = {https://arxiv.org/abs/1805.12114}
}

@inproceedings{chen2024diffusionforcing,
  author = {Boyuan Chen and Diego Mart{\'i} Mons{\'o} and Yilun Du and Max Simchowitz and Russ Tedrake and Vincent Sitzmann},
  title = {Diffusion Forcing: Next-Token Prediction Meets Full-Sequence Diffusion},
  booktitle = {Advances in Neural Information Processing Systems},
  volume = {37},
  year = {2024},
  url = {https://arxiv.org/abs/2407.01392}
}

@inproceedings{volz2018mariogan,
  author = {Vanessa Volz and Jacob Schrum and Jialin Liu and Simon M. Lucas and Adam Smith and Sebastian Risi},
  title = {Evolving {Mario} Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network},
  booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
  year = {2018},
  url = {https://arxiv.org/abs/1805.00728}
}

@inproceedings{dai2024singlediffusion,
  author = {Shiqi Dai and Xuanyu Zhu and Naiqi Li and Tao Dai and Zhi Wang},
  title = {Procedural Level Generation with Diffusion Models from a Single Example},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence},
  volume = {38},
  number = {9},
  year = {2024},
  doi = {10.1609/aaai.v38i9.28865},
  url = {https://ojs.aaai.org/index.php/AAAI/article/view/28865}
}

@inproceedings{nie2025moonshine,
  author = {Yuhe Nie and Michael Middleton and Tim Merino and Nidhushan Kanagaraja and Ashutosh Kumar and Zhan Zhuang and Julian Togelius},
  title = {{Moonshine}: Distilling Game Content Generators into Steerable Generative Models},
  booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence},
  volume = {39},
  number = {13},
  pages = {14344--14351},
  year = {2025},
  doi = {10.1609/aaai.v39i13.33571},
  url = {https://ojs.aaai.org/index.php/AAAI/article/view/33571}
}

@inproceedings{weir2024knudge,
  author = {Nathaniel Weir and Ryan Thomas and Randolph d'Amore and Kellie Hill and Benjamin Van Durme and Harsh Jhamtani},
  title = {Ontologically Faithful Generation of Non-Player Character Dialogues},
  booktitle = {Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing},
  pages = {9212--9242},
  publisher = {Association for Computational Linguistics},
  year = {2024},
  doi = {10.18653/v1/2024.emnlp-main.520},
  url = {https://aclanthology.org/2024.emnlp-main.520/}
}

@article{mu2025smart,
  author = {Enhong Mu and Minami Yoda and Yan Zhang and Mingyue Zhang and Yutaka Matsuno and Jialong Li},
  title = {Synergizing Code Coverage and Gameplay Intent: Coverage-Aware Game Playtesting with {LLM}-Guided Reinforcement Learning},
  journal = {arXiv preprint arXiv:2512.12706},
  year = {2025},
  url = {https://arxiv.org/abs/2512.12706v1},
  note = {Version 1}
}

@inproceedings{hunicke2005dda,
  author = {Robin Hunicke},
  title = {The Case for Dynamic Difficulty Adjustment in Games},
  booktitle = {Proceedings of the International Conference on Advances in Computer Entertainment Technology},
  pages = {429--433},
  year = {2005},
  doi = {10.1145/1178477.1178573}
}

@inproceedings{chen2026mimicpy,
  author = {Yifei Chen and Sarra Habchi and Lili Wei},
  title = {{MIMIC-Py}: An Extensible Tool for Personality-Driven Automated Game Testing with Large Language Models},
  booktitle = {Companion Proceedings of the ACM International Conference on the Foundations of Software Engineering},
  year = {2026},
  doi = {10.1145/3803437.3806414},
  url = {https://arxiv.org/abs/2604.07752}
}

@inproceedings{agarwal2021statistical,
  author = {Rishabh Agarwal and Max Schwarzer and Pablo Samuel Castro and Aaron Courville and Marc G. Bellemare},
  title = {Deep Reinforcement Learning at the Edge of the Statistical Precipice},
  booktitle = {Advances in Neural Information Processing Systems},
  year = {2021},
  url = {https://arxiv.org/abs/2108.13264}
}

@article{sun2025dramallama,
  author = {Yuqian Sun and Phoebe J. Wang and John Joon Young Chung and Melissa Roemmele and Taewook Kim and Max Kreminski},
  title = {{Drama Llama}: An {LLM}-Powered Storylets Framework for Authorable Responsiveness in Interactive Narrative},
  journal = {arXiv preprint arXiv:2501.09099},
  year = {2025},
  url = {https://arxiv.org/abs/2501.09099v1}
}

@article{ma2026ncpbench,
  author = {Yingpeng Ma and Jianhao Yan and Bei Shi and Ka Hou Kam and Runnan Wang and Xuebo Liu and Yulong Chen and Yue Zhang and Derek F. Wong},
  title = {Can {LLM} Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives},
  journal = {arXiv preprint arXiv:2608.08160},
  year = {2026},
  url = {https://arxiv.org/abs/2608.08160v1},
  note = {Version 1}
}

@article{dehpanah2021player,
  author = {Arman Dehpanah and Muheeb Faizan Ghori and Jonathan Gemmell and Bamshad Mobasher},
  title = {Player Modeling using Behavioral Signals in Competitive Online Games},
  journal = {arXiv preprint arXiv:2112.04379},
  year = {2021},
  url = {https://arxiv.org/abs/2112.04379}
}

@article{zhu2021open,
  author = {Jichen Zhu and Magy Seif El-Nasr},
  title = {Open Player Modeling: Empowering Players through Data Transparency},
  journal = {arXiv preprint arXiv:2110.05810},
  year = {2021},
  url = {https://arxiv.org/abs/2110.05810}
}

@article{tang2024worldcoder,
  author = {Hao Tang and Darren Key and Kevin Ellis},
  title = {{WorldCoder}, a Model-Based {LLM} Agent: Building World Models by Writing Code and Interacting with the Environment},
  journal = {arXiv preprint arXiv:2402.12275},
  year = {2024},
  url = {https://arxiv.org/abs/2402.12275}
}

@article{li2025vmem,
  author = {Runjia Li and Philip Torr and Andrea Vedaldi and Tomas Jakab},
  title = {VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory},
  journal = {arXiv preprint arXiv:2506.18903},
  year = {2025},
  url = {https://arxiv.org/abs/2506.18903}
}

@article{kidambi2020morel,
  author = {Rahul Kidambi and Aravind Rajeswaran and Praneeth Netrapalli and Thorsten Joachims},
  title = {{MOReL} : Model-Based Offline Reinforcement Learning},
  journal = {arXiv preprint arXiv:2005.05951},
  year = {2020},
  url = {https://arxiv.org/abs/2005.05951}
}

@article{mcilroyyoung2020aligning,
  author = {Reid McIlroy-Young and Siddhartha Sen and Jon Kleinberg and Ashton Anderson},
  title = {Aligning Superhuman {AI} with Human Behavior: Chess as a Model System},
  journal = {arXiv preprint arXiv:2006.01855},
  year = {2020},
  url = {https://arxiv.org/abs/2006.01855}
}

@article{melhart2021arousal,
  author = {David Melhart and Antonios Liapis and Georgios N. Yannakakis},
  title = {The Arousal video Game {AnnotatIoN} ({AGAIN}) Dataset},
  journal = {arXiv preprint arXiv:2104.02643},
  year = {2021},
  url = {https://arxiv.org/abs/2104.02643}
}

@article{yu2020mopo,
  author = {Tianhe Yu and Garrett Thomas and Lantao Yu and Stefano Ermon and James Zou and Sergey Levine and Chelsea Finn and Tengyu Ma},
  title = {{MOPO}: Model-based Offline Policy Optimization},
  journal = {arXiv preprint arXiv:2005.13239},
  year = {2020},
  url = {https://arxiv.org/abs/2005.13239}
}

@article{mcilroyyoung2020learning,
  author = {Reid McIlroy-Young and Russell Wang and Siddhartha Sen and Jon Kleinberg and Ashton Anderson},
  title = {Learning Models of Individual Behavior in Chess},
  journal = {arXiv preprint arXiv:2008.10086},
  year = {2020},
  url = {https://arxiv.org/abs/2008.10086}
}

@article{green2022predicting,
  author = {Michael Cerny Green and Ahmed Khalifa and M Charity and Debosmita Bhaumik and Julian Togelius},
  title = {Predicting Personas Using Mechanic Frequencies and Game State Traces},
  journal = {arXiv preprint arXiv:2203.13351},
  year = {2022},
  url = {https://arxiv.org/abs/2203.13351}
}

@article{pinitas2023predicting,
  author = {Kosmas Pinitas and David Renaudie and Mike Thomsen and Matthew Barthet and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
  title = {Predicting Player Engagement in {Tom Clancy's The Division 2}: A Multimodal Approach via Pixels and Gamepad Actions},
  journal = {arXiv preprint arXiv:2310.06136},
  year = {2023},
  url = {https://arxiv.org/abs/2310.06136}
}

@article{wang2026vision,
  author = {Ziyi Wang and Qizan Guo and Rishitosh Singh and Xiyang Hu},
  title = {Do Vision Language Models Understand Human Engagement in Games?},
  journal = {arXiv preprint arXiv:2603.18480},
  year = {2026},
  url = {https://arxiv.org/abs/2603.18480}
}

@article{zhang2025learning,
  author = {Jinming Zhang and Yunfei Long},
  title = {Learning to Play Like Humans: A Framework for {LLM} Adaptation in Interactive Fiction Games},
  journal = {arXiv preprint arXiv:2505.12439},
  year = {2025},
  url = {https://arxiv.org/abs/2505.12439}
}

@article{huang2025self,
  author = {Xun Huang and Zhengqi Li and Guande He and Mingyuan Zhou and Eli Shechtman},
  title = {Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion},
  journal = {arXiv preprint arXiv:2506.08009},
  year = {2025},
  url = {https://arxiv.org/abs/2506.08009}
}

@article{drachen2014comparison,
  author = {Anders Drachen and Christian Thurau and Rafet Sifa and Christian Bauckhage},
  title = {A Comparison of Methods for Player Clustering via Behavioral Telemetry},
  journal = {arXiv preprint arXiv:1407.3950},
  year = {2014},
  url = {https://arxiv.org/abs/1407.3950}
}

@article{sekar2020planning,
  author = {Ramanan Sekar and Oleh Rybkin and Kostas Daniilidis and Pieter Abbeel and Danijar Hafner and Deepak Pathak},
  title = {Planning to Explore via Self-Supervised World Models},
  journal = {arXiv preprint arXiv:2005.05960},
  year = {2020},
  url = {https://arxiv.org/abs/2005.05960}
}

@article{makantasis2019pixels,
  author = {Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
  title = {From Pixels to Affect: A Study on Games and Player Experience},
  journal = {arXiv preprint arXiv:1907.02288},
  year = {2019},
  url = {https://arxiv.org/abs/1907.02288}
}

@inproceedings{gray2021player,
  author = {Robert C. Gray and Jichen Zhu and Danielle Arigo and Evan Forman and Santiago Onta{\~n}{\'o}n},
  title = {Player Modeling via Multi-Armed Bandits},
  booktitle = {International Conference on the Foundations of Digital Games},
  pages = {1--8},
  year = {2020},
  doi = {10.1145/3402942.3402952},
  url = {https://arxiv.org/abs/2102.05264}
}

@article{cai2025mixture,
  author = {Shengqu Cai and Ceyuan Yang and Lvmin Zhang and Yuwei Guo and Junfei Xiao and Ziyan Yang and Yinghao Xu and Zhenheng Yang and Alan Yuille and Leonidas Guibas and Maneesh Agrawala and Lu Jiang and Gordon Wetzstein},
  title = {Mixture of Contexts for Long Video Generation},
  journal = {arXiv preprint arXiv:2508.21058},
  year = {2025},
  url = {https://arxiv.org/abs/2508.21058}
}

@article{yu2025context,
  author = {Jiwen Yu and Jianhong Bai and Yiran Qin and Quande Liu and Xintao Wang and Pengfei Wan and Di Zhang and Xihui Liu},
  title = {Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval},
  journal = {arXiv preprint arXiv:2506.03141},
  year = {2025},
  url = {https://arxiv.org/abs/2506.03141}
}

@article{zhang2025frame,
  author = {Lvmin Zhang and Shengqu Cai and Muyang Li and Gordon Wetzstein and Maneesh Agrawala},
  title = {Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models},
  journal = {arXiv preprint arXiv:2504.12626},
  year = {2025},
  url = {https://arxiv.org/abs/2504.12626}
}

@article{makantasis2021pixels,
  author = {Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
  title = {The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games},
  journal = {arXiv preprint arXiv:2101.10706},
  year = {2021},
  url = {https://arxiv.org/abs/2101.10706}
}

@article{yin2024slow,
  author = {Tianwei Yin and Qiang Zhang and Richard Zhang and William T. Freeman and Fredo Durand and Eli Shechtman and Xun Huang},
  title = {From Slow Bidirectional to Fast Autoregressive Video Diffusion Models},
  journal = {arXiv preprint arXiv:2412.07772},
  year = {2024},
  url = {https://arxiv.org/abs/2412.07772}
}

@article{dainese2024generating,
  author = {Nicola Dainese and Matteo Merler and Minttu Alakuijala and Pekka Marttinen},
  title = {Generating Code World Models with Large Language Models Guided by Monte Carlo Tree Search},
  journal = {arXiv preprint arXiv:2405.15383},
  year = {2024},
  url = {https://arxiv.org/abs/2405.15383}
}

@article{goel2024label,
  author = {Dave Goel and Athar Mahmoudi-Nejad and Matthew Guzdial},
  title = {Label-Free Subjective Player Experience Modelling via Let's Play Videos},
  journal = {arXiv preprint arXiv:2410.02967},
  year = {2024},
  url = {https://arxiv.org/abs/2410.02967}
}

@article{yannakakis2023affective,
  author = {Georgios N. Yannakakis and David Melhart},
  title = {Affective Game Computing: A Survey},
  journal = {Proceedings of the IEEE},
  volume = {111},
  number = {10},
  pages = {1423--1444},
  year = {2023},
  doi = {10.1109/JPROC.2023.3315689},
  url = {https://arxiv.org/abs/2309.14104}
}

@article{oel2021xland,
  author = {{Open Ended Learning Team} and Adam Stooke and Anuj Mahajan and Catarina Barros and Charlie Deck and Jakob Bauer and Jakub Sygnowski and Maja Trebacz and Max Jaderberg and Michael Mathieu and Nat McAleese and Nathalie Bradley-Schmieg and Nathaniel Wong and Nicolas Porcel and Roberta Raileanu and Steph Hughes-Fitt and Valentin Dalibard and Wojciech Marian Czarnecki},
  title = {Open-Ended Learning Leads to Generally Capable Agents},
  journal = {arXiv preprint arXiv:2107.12808},
  year = {2021},
  url = {https://arxiv.org/abs/2107.12808}
}

@inproceedings{perianez2017churn,
  author = {Peri{\'a}{\~n}ez, {\'A}frica and Alain Saas and Anna Guitart and Colin Magne},
  title = {Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles},
  booktitle = {IEEE International Conference on Data Science and Advanced Analytics (DSAA)},
  pages = {564--573},
  year = {2016},
  doi = {10.1109/DSAA.2016.84},
  url = {https://arxiv.org/abs/1710.02264}
}

@article{lopes2025closing,
  author = {Phil Lopes and Nuno Fachada and Maria Fonseca},
  title = {Closing the Loop in Affect-Driven Game Adaptation: A Systematic Review},
  journal = {arXiv preprint arXiv:2505.01351},
  year = {2025},
  url = {https://arxiv.org/abs/2505.01351}
}

@article{li2026meeplelm,
  author = {Zizhen Li and Chuanhao Li and Yibin Wang and Yukang Feng and Jianwen Sun and Jiaxin Ai and Fanrui Zhang and Mingzhu Sun and Yifei Huang and Kaipeng Zhang},
  title = {{MeepleLM}: A Virtual Playtester Simulating Diverse Subjective Experiences},
  journal = {arXiv preprint arXiv:2601.07251},
  year = {2026},
  url = {https://arxiv.org/abs/2601.07251}
}

@article{roohi2020predicting,
  author = {Shaghayegh Roohi and Asko Relas and Jari Takatalo and Henri Heiskanen and Perttu H{\"a}m{\"a}l{\"a}inen},
  title = {Predicting Game Difficulty and Churn Without Players},
  journal = {arXiv preprint arXiv:2008.12937},
  year = {2020},
  url = {https://arxiv.org/abs/2008.12937}
}

@article{zhu2021player,
  author = {Jichen Zhu and Santiago Onta{\~n}{\'o}n},
  title = {Player-Centered {AI} for Automatic Game Personalization: Open Problems},
  journal = {arXiv preprint arXiv:2102.07548},
  year = {2021},
  url = {https://arxiv.org/abs/2102.07548}
}

@article{zhang2022quickskill,
  author = {Chaoyun Zhang and Kai Wang and Hao Chen and Ge Fan and Yingjie Li and Lifang Wu and Bingchao Zheng},
  title = {{QuickSkill}: Novice Skill Estimation in Online Multiplayer Games},
  journal = {arXiv preprint arXiv:2208.07704},
  year = {2022},
  url = {https://arxiv.org/abs/2208.07704}
}

@article{barthet2022generative,
  author = {Matthew Barthet and Ahmed Khalifa and Antonios Liapis and Georgios N. Yannakakis},
  title = {Generative Personas That Behave and Experience Like Humans},
  journal = {arXiv preprint arXiv:2209.00459},
  year = {2022},
  url = {https://arxiv.org/abs/2209.00459}
}

@article{xiao2024llms,
  author = {Chang Xiao and Brenda Z. Yang},
  title = {{LLMs} May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with {LLM} Agents},
  journal = {arXiv preprint arXiv:2410.02829},
  year = {2024},
  url = {https://arxiv.org/abs/2410.02829}
}

@article{lee2026leaguebot,
  author = {Jungmin Lee and Inhee Cho and Youngjae Yoo},
  title = {{LeagueBot}: A Voice {LLM} Companion of Cognitive and Emotional Support for Novice Players in Competitive Games},
  journal = {arXiv preprint arXiv:2602.01213},
  year = {2026},
  url = {https://arxiv.org/abs/2602.01213}
}

@article{melhart2025large,
  author = {David Melhart and Matthew Barthet and Georgios N. Yannakakis},
  title = {Can Large Language Models Capture Video Game Engagement?},
  journal = {arXiv preprint arXiv:2502.04379},
  year = {2025},
  url = {https://arxiv.org/abs/2502.04379}
}

@article{lanctot2017unified,
  author = {Marc Lanctot and Vinicius Zambaldi and Audrunas Gruslys and Angeliki Lazaridou and Karl Tuyls and Julien Perolat and David Silver and Thore Graepel},
  title = {A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning},
  journal = {arXiv preprint arXiv:1711.00832},
  year = {2017},
  url = {https://arxiv.org/abs/1711.00832}
}

@article{zhang2025beyond,
  author = {Ran Zhang and Kun Ouyang and Tiancheng Ma and Yida Yang and Dong Fang},
  title = {Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games},
  journal = {arXiv preprint arXiv:2512.02358},
  year = {2025},
  url = {https://arxiv.org/abs/2512.02358}
}

@article{brown2020combining,
  author = {Noam Brown and Anton Bakhtin and Adam Lerer and Qucheng Gong},
  title = {Combining Deep Reinforcement Learning and Search for Imperfect-Information Games},
  journal = {arXiv preprint arXiv:2007.13544},
  year = {2020},
  url = {https://arxiv.org/abs/2007.13544}
}

@article{yu2021surprising,
  author = {Chao Yu and Akash Velu and Eugene Vinitsky and Jiaxuan Gao and Yu Wang and Alexandre Bayen and Yi Wu},
  title = {The Surprising Effectiveness of {PPO} in Cooperative, Multi-Agent Games},
  journal = {arXiv preprint arXiv:2103.01955},
  year = {2021},
  url = {https://arxiv.org/abs/2103.01955}
}

@article{chen2017eomm,
  author = {Zhengxing Chen and Su Xue and John Kolen and Navid Aghdaie and Kazi A. Zaman and Yizhou Sun and Magy Seif El-Nasr},
  title = {{EOMM}: An Engagement Optimized Matchmaking Framework},
  journal = {arXiv preprint arXiv:1702.06820},
  year = {2017},
  url = {https://arxiv.org/abs/1702.06820}
}

@article{barthet2024affectively,
  author = {Matthew Barthet and Roberto Gallotta and Ahmed Khalifa and Antonios Liapis and Georgios N. Yannakakis},
  title = {Affectively Framework: Towards Human-like Affect-Based Agents},
  journal = {arXiv preprint arXiv:2407.18316},
  year = {2024},
  url = {https://arxiv.org/abs/2407.18316}
}

@article{guitart2019winning,
  author = {Anna Guitart and Pei Pei Chen and {\'A}frica Peri{\'a}{\~n}ez},
  title = {The Winning Solution to the {IEEE} {CIG} 2017 Game Data Mining Competition},
  journal = {Machine Learning and Knowledge Extraction},
  volume = {1},
  number = {1},
  pages = {252--264},
  year = {2019},
  doi = {10.3390/make1010016},
  url = {https://arxiv.org/abs/1901.05147}
}

@article{jang2021analyzing,
  author = {Kihoon Jang and Junwhan Kim and Byunggu Yu},
  title = {On Analyzing Churn Prediction in Mobile Games},
  journal = {arXiv preprint arXiv:2104.05554},
  year = {2021},
  url = {https://arxiv.org/abs/2104.05554}
}

@article{drachen2016rapid,
  author = {Anders Drachen and Eric Thurston Lundquist and Yungjen Kung and Pranav Simha Rao and Diego Klabjan and Rafet Sifa and Julian Runge},
  title = {Rapid Prediction of Player Retention in Free-to-Play Mobile Games},
  journal = {arXiv preprint arXiv:1607.03202},
  year = {2016},
  url = {https://arxiv.org/abs/1607.03202}
}

@article{sunehag2017value,
  author = {Peter Sunehag and Guy Lever and Audrunas Gruslys and Wojciech Marian Czarnecki and Vinicius Zambaldi and Max Jaderberg and Marc Lanctot and Nicolas Sonnerat and Joel Z. Leibo and Karl Tuyls and Thore Graepel},
  title = {Value-Decomposition Networks For Cooperative Multi-Agent Learning},
  journal = {arXiv preprint arXiv:1706.05296},
  year = {2017},
  url = {https://arxiv.org/abs/1706.05296}
}

@article{zhang2024survey,
  author = {Ruize Zhang and Zelai Xu and Chengdong Ma and Chao Yu and Wei-Wei Tu and Wenhao Tang and Shiyu Huang and Deheng Ye and Wenbo Ding and Yaodong Yang and Yu Wang},
  title = {A Survey on Self-play Methods in Reinforcement Learning},
  journal = {arXiv preprint arXiv:2408.01072},
  year = {2024},
  url = {https://arxiv.org/abs/2408.01072}
}

@article{wu2025enhanced,
  author = {Hongqiu Wu and Weiqi Wu and Tianyang Xu and Jiameng Zhang and Hai Zhao},
  title = {Towards Enhanced Immersion and Agency for {LLM}-based Interactive Drama},
  journal = {arXiv preprint arXiv:2502.17878},
  year = {2025},
  url = {https://arxiv.org/abs/2502.17878}
}

@article{boberirizar2024skill,
  author = {Mikel Bober-Irizar and Naunidh Dua and Max McGuinness},
  title = {Skill Issues: An Analysis of {CS:GO} Skill Rating Systems},
  journal = {arXiv preprint arXiv:2410.02831},
  year = {2024},
  url = {https://arxiv.org/abs/2410.02831}
}

@article{liu2022inspector,
  author = {Guoqing Liu and Mengzhang Cai and Li Zhao and Tao Qin and Adrian Brown and Jimmy Bischoff and Tie-Yan Liu},
  title = {Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation},
  journal = {arXiv preprint arXiv:2207.08379},
  year = {2022},
  url = {https://arxiv.org/abs/2207.08379}
}

@article{tufano2022using,
  author = {Rosalia Tufano and Simone Scalabrino and Luca Pascarella and Emad Aghajani and Rocco Oliveto and Gabriele Bavota},
  title = {Using Reinforcement Learning for Load Testing of Video Games},
  journal = {arXiv preprint arXiv:2201.06865},
  year = {2022},
  url = {https://arxiv.org/abs/2201.06865}
}

@article{macklon2022automatically,
  author = {Finlay Macklon and Mohammad Reza Taesiri and Markos Viggiato and Stefan Antoszko and Natalia Romanova and Dale Paas and Cor-Paul Bezemer},
  title = {Automatically Detecting Visual Bugs in {HTML5} <canvas> Games},
  journal = {arXiv preprint arXiv:2208.02335},
  year = {2022},
  url = {https://arxiv.org/abs/2208.02335}
}

@article{zhao2021maximum,
  author = {Rui Zhao and Jinming Song and Yufeng Yuan and Hu Haifeng and Yang Gao and Yi Wu and Zhongqian Sun and Yang Wei},
  title = {Maximum Entropy Population-Based Training for Zero-Shot Human-{AI} Coordination},
  journal = {arXiv preprint arXiv:2112.11701},
  year = {2021},
  url = {https://arxiv.org/abs/2112.11701}
}

@article{al2024project,
  author = {{Altera. AL} and Andrew Ahn and Nic Becker and Stephanie Carroll and Nico Christie and Manuel Cortes and Arda Demirci and Melissa Du and Frankie Li and Shuying Luo and Peter Y Wang and Mathew Willows and Feitong Yang and Guangyu Robert Yang},
  title = {{Project Sid}: Many-agent simulations toward {AI} civilization},
  journal = {arXiv preprint arXiv:2411.00114},
  year = {2024},
  url = {https://arxiv.org/abs/2411.00114}
}

@inproceedings{bergdahl2021augmenting,
  author = {Joakim Bergdahl and Camilo Gordillo and Konrad Tollmar and Linus Gissl{\'e}n},
  title = {Augmenting Automated Game Testing with Deep Reinforcement Learning},
  booktitle = {2020 IEEE Conference on Games (CoG)},
  pages = {600--603},
  year = {2020},
  url = {https://ieee-cog.org/2020/papers/paper_215.pdf}
}

@article{wang2023avalon,
  author = {Shenzhi Wang and Chang Liu and Zilong Zheng and Siyuan Qi and Shuo Chen and Qisen Yang and Andrew Zhao and Chaofei Wang and Shiji Song and Gao Huang},
  title = {{Avalon}'s Game of Thoughts: Battle Against Deception through Recursive Contemplation},
  journal = {arXiv preprint arXiv:2310.01320},
  year = {2023},
  url = {https://arxiv.org/abs/2310.01320}
}

@article{ferdous2025curiosity,
  author = {Raihana Ferdous and Fitsum Kifetew and Davide Prandi and Angelo Susi},
  title = {Curiosity Driven Multi-agent Reinforcement Learning for {3D} Game Testing},
  journal = {arXiv preprint arXiv:2502.14606},
  year = {2025},
  url = {https://arxiv.org/abs/2502.14606}
}

@article{xu2023exploring,
  author = {Yuzhuang Xu and Shuo Wang and Peng Li and Fuwen Luo and Xiaolong Wang and Weidong Liu and Yang Liu},
  title = {Exploring Large Language Models for Communication Games: An Empirical Study on {Werewolf}},
  journal = {arXiv preprint arXiv:2309.04658},
  year = {2023},
  url = {https://arxiv.org/abs/2309.04658}
}

@article{chen2021glib,
  author = {Ke Chen and Yufei Li and Yingfeng Chen and Changjie Fan and Zhipeng Hu and Wei Yang},
  title = {{GLIB}: Towards Automated Test Oracle for Graphically-Rich Applications},
  journal = {arXiv preprint arXiv:2106.10507},
  year = {2021},
  url = {https://arxiv.org/abs/2106.10507}
}

@article{gordillo2021improving,
  author = {Camilo Gordillo and Joakim Bergdahl and Konrad Tollmar and Linus Gissl{\'e}n},
  title = {Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents},
  journal = {arXiv preprint arXiv:2103.13798},
  year = {2021},
  url = {https://arxiv.org/abs/2103.13798}
}

@article{serrino2019finding,
  author = {Jack Serrino and Max Kleiman-Weiner and David C. Parkes and Joshua B. Tenenbaum},
  title = {Finding Friend and Foe in Multi-Agent Games},
  journal = {arXiv preprint arXiv:1906.02330},
  year = {2019},
  url = {https://arxiv.org/abs/1906.02330}
}

@article{yu2023learning,
  author = {Chao Yu and Jiaxuan Gao and Weilin Liu and Botian Xu and Hao Tang and Jiaqi Yang and Yu Wang and Yi Wu},
  title = {Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased},
  journal = {arXiv preprint arXiv:2302.01605},
  year = {2023},
  url = {https://arxiv.org/abs/2302.01605}
}

@article{light2023avalonbench,
  author = {Jonathan Light and Min Cai and Sheng Shen and Ziniu Hu},
  title = {{AvalonBench}: Evaluating {LLMs} Playing the Game of {Avalon}},
  journal = {arXiv preprint arXiv:2310.05036},
  year = {2023},
  url = {https://arxiv.org/abs/2310.05036}
}

@article{xu2023language,
  author = {Zelai Xu and Chao Yu and Fei Fang and Yu Wang and Yi Wu},
  title = {Language Agents with Reinforcement Learning for Strategic Play in the {Werewolf} Game},
  journal = {arXiv preprint arXiv:2310.18940},
  year = {2023},
  url = {https://arxiv.org/abs/2310.18940}
}

@article{butt2023deriving,
  author = {Nigar Azhar Butt and Salman Sherin and Muhammad Uzair Khan and Atif Aftab Jilani and Muhammad Zohaib Iqbal},
  title = {Deriving and Evaluating a Detailed Taxonomy of Game Bugs},
  journal = {arXiv preprint arXiv:2311.16645},
  year = {2023},
  url = {https://arxiv.org/abs/2311.16645}
}

@article{ariyurek2021playtesting,
  author = {Sinan Ariyurek and Elif S{\"u}rer and Aysu Betin-Can},
  title = {Playtesting: What is Beyond Personas},
  journal = {IEEE Transactions on Games},
  volume = {15},
  number = {3},
  pages = {348--359},
  year = {2023},
  doi = {10.1109/TG.2022.3165882},
  url = {https://doi.org/10.1109/TG.2022.3165882}
}

@article{albrecht2017autonomous,
  author = {Stefano V. Albrecht and Peter Stone},
  title = {Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems},
  journal = {arXiv preprint arXiv:1709.08071},
  year = {2017},
  url = {https://arxiv.org/abs/1709.08071}
}

@article{rabinowitz2018machine,
  author = {Neil C. Rabinowitz and Frank Perbet and H. Francis Song and Chiyuan Zhang and S. M. Ali Eslami and Matthew Botvinick},
  title = {Machine Theory of Mind},
  journal = {arXiv preprint arXiv:1802.07740},
  year = {2018},
  url = {https://arxiv.org/abs/1802.07740}
}

@article{lewis2017deal,
  author = {Mike Lewis and Denis Yarats and Yann N. Dauphin and Devi Parikh and Dhruv Batra},
  title = {Deal or No Deal? End-to-End Learning for Negotiation Dialogues},
  journal = {arXiv preprint arXiv:1706.05125},
  year = {2017},
  url = {https://arxiv.org/abs/1706.05125}
}

@article{bailis2024werewolf,
  author = {Suma Bailis and Jane Friedhoff and Feiyang Chen},
  title = {{Werewolf} Arena: A Case Study in {LLM} Evaluation via Social Deduction},
  journal = {arXiv preprint arXiv:2407.13943},
  year = {2024},
  url = {https://arxiv.org/abs/2407.13943}
}

@article{piao2025agentsociety,
  author = {Jinghua Piao and Yuwei Yan and Jun Zhang and Nian Li and Junbo Yan and Xiaochong Lan and Zhihong Lu and Zhiheng Zheng and Jing Yi Wang and Di Zhou and Chen Gao and Fengli Xu and Fang Zhang and Ke Rong and Jun Su and Yong Li},
  title = {{AgentSociety}: Large-Scale Simulation of {LLM}-Driven Generative Agents Advances Understanding of Human Behaviors and Society},
  journal = {arXiv preprint arXiv:2502.08691},
  year = {2025},
  url = {https://arxiv.org/abs/2502.08691}
}

@article{mirsky2022survey,
  author = {Reuth Mirsky and Ignacio Carlucho and Arrasy Rahman and Elliot Fosong and William Macke and Mohan Sridharan and Peter Stone and Stefano V. Albrecht},
  title = {A Survey of Ad Hoc Teamwork Research},
  journal = {arXiv preprint arXiv:2202.10450},
  year = {2022},
  url = {https://arxiv.org/abs/2202.10450}
}

@article{samvelyan2019starcraft,
  author = {Mikayel Samvelyan and Tabish Rashid and Christian Schroeder de Witt and Gregory Farquhar and Nantas Nardelli and Tim G. J. Rudner and Chia-Man Hung and Philip H. S. Torr and Jakob Foerster and Shimon Whiteson},
  title = {The {StarCraft} Multi-Agent Challenge},
  journal = {arXiv preprint arXiv:1902.04043},
  year = {2019},
  url = {https://arxiv.org/abs/1902.04043}
}

@article{foerster2017learning,
  author = {Jakob N. Foerster and Richard Y. Chen and Maruan Al-Shedivat and Shimon Whiteson and Pieter Abbeel and Igor Mordatch},
  title = {Learning with Opponent-Learning Awareness},
  journal = {arXiv preprint arXiv:1709.04326},
  year = {2017},
  url = {https://arxiv.org/abs/1709.04326}
}

@article{taesiri2023glitchbench,
  author = {Mohammad Reza Taesiri and Tianjun Feng and Anh Nguyen and Cor-Paul Bezemer},
  title = {{GlitchBench}: Can large multimodal models detect video game glitches?},
  journal = {arXiv preprint arXiv:2312.05291},
  year = {2023},
  url = {https://arxiv.org/abs/2312.05291}
}

@article{ye2024justice,
  author = {Jiayi Ye and Yanbo Wang and Yue Huang and Dongping Chen and Qihui Zhang and Nuno Moniz and Tian Gao and Werner Geyer and Chao Huang and Pin-Yu Chen and Nitesh V Chawla and Xiangliang Zhang},
  title = {Justice or Prejudice? Quantifying Biases in {LLM}-as-a-Judge},
  journal = {arXiv preprint arXiv:2410.02736},
  year = {2024},
  url = {https://arxiv.org/abs/2410.02736}
}

@article{yi2025hybrid,
  author = {Faliu Yi and Sherif Abdelfattah and Wei Huang and Adrian Brown},
  title = {A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games},
  journal = {arXiv preprint arXiv:2510.03591},
  year = {2025},
  url = {https://arxiv.org/abs/2510.03591}
}

@article{macklon2025exploring,
  author = {Finlay Macklon and Cor-Paul Bezemer},
  title = {Exploring the Capabilities of Vision-Language Models to Detect Visual Bugs in {HTML5} <canvas> Applications},
  journal = {arXiv preprint arXiv:2501.09236},
  year = {2025},
  url = {https://arxiv.org/abs/2501.09236}
}

@article{thaman2026reward,
  author = {Kunvar Thaman},
  title = {Reward Hacking Benchmark: Measuring Exploits in {LLM} Agents with Tool Use},
  journal = {arXiv preprint arXiv:2605.02964},
  year = {2026},
  url = {https://arxiv.org/abs/2605.02964}
}

@article{abdelfattah2023preference,
  author = {Sherif Abdelfattah and Adrian Brown and Pushi Zhang},
  title = {Preference-conditioned Pixel-based {AI} Agent For Game Testing},
  journal = {arXiv preprint arXiv:2308.09289},
  year = {2023},
  url = {https://arxiv.org/abs/2308.09289}
}

@article{lu2026far,
  author = {Wentao Lu and Alexander Senchenko and Alan Sayle and Abram Hindle and Cor-Paul Bezemer},
  title = {How Far Can {VLMs} Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos},
  journal = {arXiv preprint arXiv:2603.22706},
  year = {2026},
  url = {https://arxiv.org/abs/2603.22706}
}

@article{zheng2026open,
  author = {Muyang Zheng and Tong Zhou and Geyang Wu and Zihao Lin and Haibo Wang and Lifu Huang},
  title = {Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding},
  journal = {arXiv preprint arXiv:2604.07818},
  year = {2026},
  url = {https://arxiv.org/abs/2604.07818}
}

@article{helff2026llms,
  author = {Lukas Helff and Quentin Delfosse and David Steinmann and Ruben H{\"a}rle and Hikaru Shindo and Patrick Schramowski and Wolfgang Stammer and Kristian Kersting and Felix Friedrich},
  title = {{LLMs} Gaming Verifiers: {RLVR} can Lead to Reward Hacking},
  journal = {arXiv preprint arXiv:2604.15149},
  year = {2026},
  url = {https://arxiv.org/abs/2604.15149}
}

@article{yamauchi2025empirical,
  author = {Yusuke Yamauchi and Taro Yano and Masafumi Oyamada},
  title = {An Empirical Study of {LLM}-as-a-Judge: How Design Choices Impact Evaluation Reliability},
  journal = {arXiv preprint arXiv:2506.13639},
  year = {2025},
  url = {https://arxiv.org/abs/2506.13639}
}

@article{gu2024survey,
  author = {Jiawei Gu and Xuhui Jiang and Zhichao Shi and Hexiang Tan and Xuehao Zhai and Chengjin Xu and Wei Li and Yinghan Shen and Shengjie Ma and Honghao Liu and Saizhuo Wang and Kun Zhang and Yuanzhuo Wang and Wen Gao and Lionel Ni and Jian Guo},
  title = {A Survey on {LLM}-as-a-Judge},
  journal = {arXiv preprint arXiv:2411.15594},
  year = {2024},
  url = {https://arxiv.org/abs/2411.15594}
}

@inproceedings{politowski2021survey,
  author = {Cristiano Politowski and Fabio Petrillo and Yann-Ga{\"e}l Gu{\'e}h{\'e}neuc},
  title = {A Survey of Video Game Testing},
  booktitle = {2021 IEEE/ACM International Conference on Automation of Software Test (AST)},
  pages = {90--99},
  publisher = {IEEE},
  year = {2021},
  doi = {10.1109/AST52587.2021.00018},
  url = {https://doi.org/10.1109/AST52587.2021.00018}
}

@article{ling2024using,
  author = {Carlos Garc{\'i}a Ling and Konrad Tollmar and Linus Gissl{\'e}n},
  title = {Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games},
  journal = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  volume = {16},
  number = {1},
  pages = {66--73},
  year = {2020},
  doi = {10.1609/aiide.v16i1.7409},
  url = {https://doi.org/10.1609/aiide.v16i1.7409}
}

@article{zhuge2024agent,
  author = {Mingchen Zhuge and Changsheng Zhao and Dylan Ashley and Wenyi Wang and Dmitrii Khizbullin and Yunyang Xiong and Zechun Liu and Ernie Chang and Raghuraman Krishnamoorthi and Yuandong Tian and Yangyang Shi and Vikas Chandra and J{\"u}rgen Schmidhuber},
  title = {Agent-as-a-Judge: Evaluate Agents with Agents},
  journal = {arXiv preprint arXiv:2410.10934},
  year = {2024},
  url = {https://arxiv.org/abs/2410.10934}
}

@article{tan2024judgebench,
  author = {Sijun Tan and Siyuan Zhuang and Kyle Montgomery and William Y. Tang and Alejandro Cuadron and Chenguang Wang and Raluca Ada Popa and Ion Stoica},
  title = {{JudgeBench}: A Benchmark for Evaluating {LLM}-based Judges},
  journal = {arXiv preprint arXiv:2410.12784},
  year = {2024},
  url = {https://arxiv.org/abs/2410.12784}
}

@article{yu2026resp,
  author = {Yakun Yu and Ashley Wiens and Adri{\'a}n Barahona-R{\'i}os and Benedict Wilkins and Saman Zadtootaghaj and Nabajeet Barman and Cor-Paul Bezemer},
  title = {{RESP}: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games},
  journal = {arXiv preprint arXiv:2604.11082},
  year = {2026},
  url = {https://arxiv.org/abs/2604.11082}
}

@article{chen2024mllm,
  author = {Dongping Chen and Ruoxi Chen and Shilin Zhang and Yinuo Liu and Yaochen Wang and Huichi Zhou and Qihui Zhang and Yao Wan and Pan Zhou and Lichao Sun},
  title = {{MLLM}-as-a-Judge: Assessing Multimodal {LLM}-as-a-Judge with Vision-Language Benchmark},
  journal = {arXiv preprint arXiv:2402.04788},
  year = {2024},
  url = {https://arxiv.org/abs/2402.04788}
}

@article{zhao2025llm,
  author = {Yan Zhao and Chiwei Tang},
  title = {Towards {LLM}-Based Automatic Playtest},
  journal = {arXiv preprint arXiv:2507.09490},
  year = {2025},
  url = {https://arxiv.org/abs/2507.09490}
}

@article{prasetya2022agent,
  author = {I. S. W. B. Prasetya and Fernando Pastor Ric{\'o}s and Fitsum Kifetew and Davide Prandi and Samira Shirzadeh-hajimahmood and Tanja E. J. Vos and Premysl Paska and Karel Hovorska and Raihana Ferdous and Angelo Susi and Joseph Davidson},
  title = {An Agent-based Approach to Automated Game Testing: an Experience Report},
  journal = {arXiv preprint arXiv:2211.06386},
  year = {2022},
  url = {https://arxiv.org/abs/2211.06386}
}

@article{calderon2025alternative,
  author = {Nitay Calderon and Roi Reichart and Rotem Dror},
  title = {The Alternative Annotator Test for {LLM}-as-a-Judge: How to Statistically Justify Replacing Human Annotators with {LLMs}},
  journal = {arXiv preprint arXiv:2501.10970},
  year = {2025},
  url = {https://arxiv.org/abs/2501.10970}
}

@article{li2024generation,
  author = {Dawei Li and Bohan Jiang and Liangjie Huang and Alimohammad Beigi and Chengshuai Zhao and Zhen Tan and Amrita Bhattacharjee and Yuxuan Jiang and Canyu Chen and Tianhao Wu and Kai Shu and Lu Cheng and Huan Liu},
  title = {From Generation to Judgment: Opportunities and Challenges of {LLM}-as-a-judge},
  journal = {arXiv preprint arXiv:2411.16594},
  year = {2024},
  url = {https://arxiv.org/abs/2411.16594}
}

@article{jiang2026gbqa,
  author = {Shufan Jiang and Chios Chen and Zhiyang Chen},
  title = {{GBQA}: A Game Benchmark for Evaluating {LLMs} as Quality Assurance Engineers},
  journal = {arXiv preprint arXiv:2604.02648},
  year = {2026},
  url = {https://arxiv.org/abs/2604.02648}
}

@article{bauckhage2015clustering,
  author = {Christian Bauckhage and Anders Drachen and Rafet Sifa},
  title = {Clustering Game Behavior Data},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  year = {2015},
  doi = {10.1109/tciaig.2014.2376982}
}

@inproceedings{drachen2012guns,
  author = {Anders Drachen and Rafet Sifa and Christian Bauckhage and Christian Thurau},
  title = {Guns, swords and data: Clustering of player behavior in computer games in the wild},
  booktitle = {2012 IEEE Conference on Computational Intelligence and Games (CIG)},
  pages = {163--170},
  year = {2012},
  doi = {10.1109/cig.2012.6374152}
}

@inproceedings{sifa2013behavior,
  author = {Rafet Sifa and Anders Drachen and Christian Bauckhage and Christian Thurau and Alessandro Canossa},
  title = {Behavior evolution in {Tomb Raider Underworld}},
  booktitle = {2013 IEEE Conference on Computational Intelligence in Games (CIG)},
  pages = {1--8},
  year = {2013},
  doi = {10.1109/cig.2013.6633637}
}

@inproceedings{smith2011inclusive,
  author = {Adam M. Smith and Chris Lewis and Kenneth Hullet and Gillian Smith and Anne Sullivan},
  title = {An inclusive view of player modeling},
  booktitle = {Proceedings of the 6th International Conference on Foundations of Digital Games},
  pages = {301--303},
  year = {2011},
  doi = {10.1145/2159365.2159419}
}

@article{hooshyar2018data,
  author = {Danial Hooshyar and Moslem Yousefi and Heuiseok Lim},
  title = {Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review},
  journal = {ACM Computing Surveys},
  year = {2018},
  doi = {10.1145/3145814}
}

@article{paraschos2023game,
  author = {Panagiotis D. Paraschos and Dimitrios E. Koulouriotis},
  title = {Game Difficulty Adaptation and Experience Personalization: A Literature Review},
  journal = {International Journal of Human--Computer Interaction},
  year = {2023},
  doi = {10.1080/10447318.2021.2020008}
}

@article{mortazavi2024dynamic,
  author = {Fatemeh Mortazavi and Hadi Moradi and Abdol-Hossein Vahabie},
  title = {Dynamic difficulty adjustment approaches in video games: a systematic literature review},
  journal = {Multimedia Tools and Applications},
  year = {2024},
  doi = {10.1007/s11042-024-18768-x}
}

@article{zohaib2018dynamic,
  author = {Mohammad Zohaib},
  title = {Dynamic Difficulty Adjustment ({DDA}) in Computer Games: A Review},
  journal = {Advances in Human-Computer Interaction},
  year = {2018},
  doi = {10.1155/2018/5681652}
}

@article{chanel2011emotion,
  author = {G. Chanel and C. Rebetez and M. B{\'e}trancourt and T. Pun},
  title = {Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty},
  journal = {IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans},
  year = {2011},
  doi = {10.1109/TSMCA.2011.2116000}
}

@inproceedings{xue2017dynamic,
  author = {Su Xue and Meng Wu and John Kolen and Navid Aghdaie and Kazi A. Zaman},
  title = {Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games},
  booktitle = {Proceedings of the 26th International Conference on World Wide Web Companion - WWW '17 Companion},
  pages = {465--471},
  year = {2017},
  doi = {10.1145/3041021.3054170}
}

@inproceedings{pfau2020dungeons,
  author = {Johannes Pfau and Antonios Liapis and Georg Volkmar and Georgios N. Yannakakis and Rainer Malaka},
  title = {Dungeons \& Replicants: Automated Game Balancing via Deep Player Behavior Modeling},
  booktitle = {2020 IEEE Conference on Games (CoG)},
  pages = {431--438},
  year = {2020},
  doi = {10.1109/CoG47356.2020.9231958}
}

@article{elshamy2026adaptive,
  author = {Ahmed A. Elshamy and Hazem N. Aliedin and Shehab T. Shaban and Moaaz H. Aldakar and Ahmed B. Zaky},
  title = {Adaptive level modification via player skill classification and large language models},
  journal = {Scientific Reports},
  year = {2026},
  doi = {10.1038/s41598-026-63084-z}
}

@article{villareale2022i,
  author = {Jennifer Villareale and Casper Harteveld and Jichen Zhu},
  title = {"I Want To See How Smart This {AI} Really Is": Player Mental Model Development of an Adversarial {AI} Player},
  journal = {Proceedings of the ACM on Human-Computer Interaction},
  year = {2022},
  doi = {10.1145/3549482}
}

@inproceedings{denisova2015adaptation,
  author = {Alena Denisova and Paul Cairns},
  title = {Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience},
  booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play},
  pages = {97--101},
  year = {2015},
  doi = {10.1145/2793107.2793141}
}

@inproceedings{ang2017comparing,
  author = {Dennis Ang and Alex Mitchell},
  title = {Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience},
  booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play},
  pages = {317--327},
  year = {2017},
  doi = {10.1145/3116595.3116623}
}

@inproceedings{ang2019representation,
  author = {Dennis Ang and Alex Mitchell},
  title = {Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems},
  booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play},
  pages = {589--600},
  year = {2019},
  doi = {10.1145/3311350.3347165}
}

@inproceedings{constant2019dynamic,
  author = {Thomas Constant and Guillaume Levieux},
  title = {Dynamic Difficulty Adjustment Impact on Players' Confidence},
  booktitle = {Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems},
  pages = {1--12},
  year = {2019},
  doi = {10.1145/3290605.3300693}
}

@article{jaderberg2019human,
  author = {Max Jaderberg and Wojciech M. Czarnecki and Iain Dunning and Luke Marris and Guy Lever and Antonio Garcia Casta{\~n}eda and Charles Beattie and Neil C. Rabinowitz and Ari S. Morcos and Avraham Ruderman and Nicolas Sonnerat and Tim Green and Louise Deason and Joel Z. Leibo and David Silver and Demis Hassabis and Koray Kavukcuoglu and Thore Graepel},
  title = {Human-level performance in {3D} multiplayer games with population-based reinforcement learning},
  journal = {Science},
  year = {2019},
  doi = {10.1126/science.aau6249}
}

@article{brown2019superhuman,
  author = {Noam Brown and Tuomas Sandholm},
  title = {Superhuman {AI} for multiplayer poker},
  journal = {Science},
  year = {2019},
  doi = {10.1126/science.aay2400}
}

@article{li2025reinforcement,
  author = {Wei Li and Hongming Liu and Kaizhu Huang and Amir Hussain},
  title = {Reinforcement Learning for Human-{AI} Collaboration: Challenges, Mechanisms, and Methods},
  journal = {Cognitive Computation},
  year = {2025},
  doi = {10.1007/s12559-025-10500-7}
}

@inproceedings{coppola2024measure,
  author = {Riccardo Coppola and Tommaso Fulcini and Serenella Manzi and Francesco Strada},
  title = {How to Measure Game Testing: a Survey of Coverage Metrics},
  booktitle = {Proceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering},
  pages = {15--19},
  year = {2024},
  doi = {10.1145/3643658.3643920}
}

@article{roque2025literature,
  author = {Alejandro Roque and Juan P. Sotomayor and Dionny Santiago and Peter J. Clarke},
  title = {A Literature Review of Software Testing Practices and Frameworks in the Video Gaming Industry},
  journal = {Software Testing, Verification and Reliability},
  year = {2025},
  doi = {10.1002/stvr.70001}
}

@incollection{yannakakis2013playermodeling,
  author = {Georgios N. Yannakakis and Pieter Spronck and Daniele Loiacono and Elisabeth Andr{\'e}},
  title = {Player Modeling},
  booktitle = {Artificial and Computational Intelligence in Games},
  series = {Dagstuhl Follow-Ups},
  volume = {6},
  pages = {45--59},
  publisher = {Schloss Dagstuhl},
  year = {2013},
  doi = {10.4230/DFU.Vol6.12191.45},
  url = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.45}
}

@article{albaghajati2020assessment,
  author = {Aghyad Albaghajati and Moataz Ahmed},
  title = {Video Game Automated Testing Approaches: An Assessment Framework},
  journal = {IEEE Transactions on Games},
  volume = {15},
  number = {1},
  pages = {81--94},
  year = {2023},
  doi = {10.1109/TG.2020.3032796}
}

@inproceedings{herbrich2006trueskill,
  author = {Ralf Herbrich and Tom Minka and Thore Graepel},
  title = {{TrueSkill}: A {Bayesian} Skill Rating System},
  booktitle = {Advances in Neural Information Processing Systems 19},
  pages = {569--576},
  year = {2006},
  url = {https://proceedings.neurips.cc/paper/2006/hash/f44ee263952e65b3610b8ba51229d1f9-Abstract.html}
}

@inproceedings{todd2023level,
  author = {Todd, Graham and Earle, Sam and Nasir, Muhammad Umair and Green, Michael Cerny and Togelius, Julian},
  title = {{Level Generation Through Large Language Models}},
  booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games},
  year = {2023},
  doi = {10.1145/3582437.3587211},
  eprint = {2302.05817},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2302.05817v2}
}

@inproceedings{nasir2023practical,
  author = {Nasir, Muhammad U and Togelius, Julian},
  title = {{Practical PCG Through Large Language Models}},
  booktitle = {2023 IEEE Conference on Games (CoG)},
  pages = {1--4},
  year = {2023},
  doi = {10.1109/CoG57401.2023.10333197},
  eprint = {2305.18243},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2305.18243}
}

@inproceedings{taveekitworachai2023chatgpt4pcg,
  author = {Taveekitworachai, Pittawat and Abdullah, Febri and Dewantoro, Mury F. and Thawonmas, Ruck and Togelius, Julian and Renz, Jochen},
  title = {{ChatGPT4PCG Competition: Character-like Level Generation for Science Birds}},
  booktitle = {2023 IEEE Conference on Games (CoG)},
  year = {2023},
  doi = {10.1109/CoG57401.2023.10333206},
  eprint = {2303.15662},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2303.15662}
}

@inproceedings{taveekitworachai2024chatgpt4pcg2,
  author = {Taveekitworachai, Pittawat and Abdullah, Febri and Dewantoro, Mury F. and Xia, Yi and Suntichaikul, Pratch and Thawonmas, Ruck and Togelius, Julian and Renz, Jochen},
  title = {{ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation}},
  booktitle = {2024 IEEE Conference on Games (CoG)},
  year = {2024},
  doi = {10.1109/CoG60054.2024.10645641},
  eprint = {2403.02610},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2403.02610}
}

@inproceedings{earle2025scriptdoctor,
  author = {Earle, Sam and Khalifa, Ahmed and Nasir, Muhammad Umair and Jiang, Zehua and Todd, Graham and Banburski-Fahey, Andrzej and Togelius, Julian},
  title = {{ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search}},
  booktitle = {2025 IEEE Conference on Games (CoG)},
  year = {2025},
  doi = {10.1109/CoG64752.2025.11114269},
  eprint = {2506.06524},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2506.06524v1}
}

@misc{earle2025puzzlejax,
  author = {Earle, Sam and Todd, Graham and Li, Yuchen and Khalifa, Ahmed and Nasir, Muhammad Umair and Jiang, Zehua and Banburski-Fahey, Andrzej and Togelius, Julian},
  title = {{PuzzleJAX: A Benchmark for Reasoning and Learning}},
  year = {2025},
  eprint = {2508.16821},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2508.16821v1}
}

@misc{baek2026multiverse,
  author = {Baek, In-Chang and Jung, Jiyun and Hwang, Geum-Hwan and Kim, Sung-Hyun and Kim, Kyung-Joong},
  title = {{Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation}},
  year = {2026},
  eprint = {2603.26782},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2603.26782v2}
}

@misc{zhu2023gitm,
  author = {Zhu, Xizhou and Chen, Yuntao and Tian, Hao and Tao, Chenxin and Su, Weijie and Yang, Chenyu and Huang, Gao and Li, Bin and Lu, Lewei and Wang, Xiaogang and Qiao, Yu and Zhang, Zhaoxiang and Dai, Jifeng},
  title = {{Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory}},
  year = {2023},
  eprint = {2305.17144},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2305.17144}
}

@inproceedings{zhou2025minedreamer,
  author = {Zhou, Enshen and Qin, Yiran and Yin, Zhenfei and Huang, Yuzhou and Zhang, Ruimao and Sheng, Lu and Qiao, Yu and Shao, Jing},
  title = {{MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control}},
  booktitle = {2025 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)},
  year = {2025},
  eprint = {2403.12037},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2403.12037v2}
}

@inproceedings{yue2025pixels,
  author = {Yue, Yuguang and Green, Chris and Hunt, Samuel and Salia, Irakli and Shi, Wenzhe and Hunt, Jonathan J},
  title = {{Pixels to Play: A Foundation Model for 3D Gameplay}},
  booktitle = {2025 IEEE Conference on Games (CoG)},
  year = {2025},
  eprint = {2508.14295},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2508.14295v1}
}

@misc{lin2026omnigamearena,
  author = {Lin, Mingxian and Qian, Shengju and Liu, Yuqi and Huang, Yi-Hua and Wang, Yiyu and Huang, Wei and Li, Yitang and Zhang, Fan and Hu, Zeyu and Zhu, Lingting and Wang, Xin and Qi, Xiaojuan},
  title = {{OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics}},
  year = {2026},
  eprint = {2606.09826},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2606.09826}
}

@misc{yang2024playgen,
  author = {Yang, Mingyu and Li, Junyou and Fang, Zhongbin and Chen, Sheng and Yu, Yangbin and Fu, Qiang and Yang, Wei and Ye, Deheng},
  title = {{Playable Game Generation}},
  year = {2024},
  eprint = {2412.00887},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2412.00887v1}
}

@misc{vezhnevets2025concordia,
  author = {Vezhnevets, Alexander Sasha and Matyas, Jayd and Cross, Logan and Paglieri, Davide and Chang, Minsuk and Cunningham, William A. and Osindero, Simon and Isaac, William S. and Leibo, Joel Z.},
  title = {{Multi-Actor Generative Artificial Intelligence as a Game Engine}},
  year = {2025},
  eprint = {2507.08892},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2507.08892v1}
}

@inproceedings{ye2020moba,
  author = {Ye, Deheng and Chen, Guibin and Zhang, Wen and Chen, Sheng and Yuan, Bo and Liu, Bo and Chen, Jia and Liu, Zhao and Qiu, Fuhao and Yu, Hongsheng and Yin, Yinyuting and Shi, Bei and Wang, Liang and Shi, Tengfei and Fu, Qiang and Yang, Wei and Huang, Lanxiao and Liu, Wei},
  title = {{Towards Playing Full MOBA Games with Deep Reinforcement Learning}},
  booktitle = {Advances in Neural Information Processing Systems 33},
  year = {2020},
  eprint = {2011.12692},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2011.12692}
}

@inproceedings{kuttler2020nle,
  author = {K{\"u}ttler, Heinrich and Nardelli, Nantas and Miller, Alexander H. and Raileanu, Roberta and Selvatici, Marco and Grefenstette, Edward and Rockt{\"a}schel, Tim},
  title = {{The NetHack Learning Environment}},
  booktitle = {Advances in Neural Information Processing Systems 33},
  year = {2020},
  eprint = {2006.13760},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2006.13760}
}

@inproceedings{hafner2022crafter,
  author = {Hafner, Danijar},
  title = {{Benchmarking the Spectrum of Agent Capabilities}},
  booktitle = {International Conference on Learning Representations},
  year = {2022},
  eprint = {2109.06780},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2109.06780}
}

@inproceedings{gong2024mindagent,
  author = {Gong, Ran and Huang, Qiuyuan and Ma, Xiaojian and Noda, Yusuke and Durante, Zane and Zheng, Zilong and Terzopoulos, Demetri and Fei-Fei, Li and Gao, Jianfeng and Vo, Hoi},
  title = {{M}ind{A}gent: Emergent Gaming Interaction},
  booktitle = {Findings of the Association for Computational Linguistics: NAACL 2024},
  pages = {3154--3183},
  year = {2024},
  doi = {10.18653/v1/2024.findings-naacl.200},
  url = {https://aclanthology.org/2024.findings-naacl.200/}
}

@inproceedings{dong2024villageragent,
  author = {Dong, Yubo and Zhu, Xukun and Pan, Zhengzhe and Zhu, Linchao and Yang, Yi},
  title = {{V}illager{A}gent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in {M}inecraft},
  booktitle = {Findings of the Association for Computational Linguistics: ACL 2024},
  pages = {16290--16314},
  year = {2024},
  doi = {10.18653/v1/2024.findings-acl.964},
  url = {https://aclanthology.org/2024.findings-acl.964/}
}

@inproceedings{ahn2025flashadventure,
  author = {Ahn, Jaewoo and Kim, Junseo and Yun, Heeseung and Son, Jaehyeon and Park, Dongmin and Cho, Jaewoong and Kim, Gunhee},
  title = {{F}lash{A}dventure: A Benchmark for {GUI} Agents Solving Full Story Arcs in Diverse Adventure Games},
  booktitle = {Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing},
  pages = {23354--23384},
  year = {2025},
  doi = {10.18653/v1/2025.emnlp-main.1192},
  url = {https://aclanthology.org/2025.emnlp-main.1192/}
}

@inproceedings{jin2024bugdetection,
  author = {Jin, Claire and Rao, Sudha and Peng, Xiangyu and Botchway, Portia and Quaye, Jessica and Brockett, Chris and Dolan, Bill},
  title = {Automatic Bug Detection in {LLM}-Powered Text-Based Games Using {LLM}s},
  booktitle = {Findings of the Association for Computational Linguistics: ACL 2024},
  pages = {15353--15368},
  year = {2024},
  doi = {10.18653/v1/2024.findings-acl.907},
  url = {https://aclanthology.org/2024.findings-acl.907/}
}

@inproceedings{vanstegeren2021quests,
  author = {van Stegeren, Judith and My{\'s}liwiec, Jakub},
  title = {{Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation}},
  booktitle = {The 16th International Conference on the Foundations of Digital Games (FDG) 2021},
  pages = {1--8},
  year = {2021},
  doi = {10.1145/3472538.3472595},
  url = {https://doi.org/10.1145/3472538.3472595}
}

@inproceedings{ashby2023quests,
  author = {Ashby, Trevor and Webb, Braden K and Knapp, Gregory and Searle, Jackson and Fulda, Nancy},
  title = {{Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach}},
  booktitle = {Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems},
  pages = {1--20},
  year = {2023},
  doi = {10.1145/3544548.3581441},
  url = {https://doi.org/10.1145/3544548.3581441}
}

@article{roso2026latency,
  author = {Roso, Nikolina and Srebot, Sara and Marku{\v{s}}, Nenad and Su{\v{z}}njevi{\'c}, Mirko},
  title = {{When NPCs take their time: Token latency effects in LLM-driven game conversations}},
  journal = {Entertainment Computing},
  volume = {58},
  pages = {101213},
  year = {2026},
  doi = {10.1016/j.entcom.2026.101213},
  url = {https://doi.org/10.1016/j.entcom.2026.101213}
}

@article{yin2026contextualized,
  author = {Yin, Ming and Zu, Hanzhi and Gu, Wenqing and Wang, Ziyan and She, Weijiang and Cai, Yucong and Hui, Pan and Zuo, Tengjia},
  title = {{How contextualized generative AI shapes player experience in games}},
  journal = {Entertainment Computing},
  volume = {58},
  pages = {101194},
  year = {2026},
  doi = {10.1016/j.entcom.2026.101194},
  url = {https://doi.org/10.1016/j.entcom.2026.101194}
}

@article{wurman2022sophy,
  author = {Wurman, Peter R. and Barrett, Samuel and Kawamoto, Kenta and MacGlashan, James and Subramanian, Kaushik and Walsh, Thomas J. and Capobianco, Roberto and Devlic, Alisa and Eckert, Franziska and Fuchs, Florian and Gilpin, Leilani and Khandelwal, Piyush and Kompella, Varun and Lin, HaoChih and MacAlpine, Patrick and Oller, Declan and Seno, Takuma and Sherstan, Craig and Thomure, Michael D. and Aghabozorgi, Houmehr and Barrett, Leon and Douglas, Rory and Whitehead, Dion and D{\"u}rr, Peter and Stone, Peter and Spranger, Michael and Kitano, Hiroaki},
  title = {{Outracing champion Gran Turismo drivers with deep reinforcement learning}},
  journal = {Nature},
  volume = {602},
  pages = {223--228},
  year = {2022},
  doi = {10.1038/s41586-021-04357-7},
  url = {https://doi.org/10.1038/s41586-021-04357-7}
}

@misc{llms4pcg2025,
  author = {{LLMs4PCG Team}},
  title = {{LLMs4PCG 2025: Competition Rules and Evaluation Platform}},
  year = {2025},
  url = {https://chatgpt4pcg.github.io/2025-llms4pcg/},
  note = {Official competition documentation}
}

@misc{latitude2026aidungeon,
  author = {{Latitude}},
  title = {{AI Dungeon: Product Overview}},
  year = {2026},
  url = {https://latitude.io/press},
  note = {Official product documentation; accessed September 6, 2026}
}

@misc{epic2025vader,
  author = {{Epic Games}},
  title = {{This Will Be a Day Long Remembered: Speak with Darth Vader in Fortnite}},
  year = {2025},
  url = {https://www.fortnite.com/news/this-will-be-a-day-long-remembered-speak-with-darth-vader-in-fortnite?lang=en-US},
  note = {Official product announcement, May 16, 2025}
}

@misc{gamecraft2026results,
  author = {{GameCraft-Bench Team}},
  title = {{GameCraft-Bench}: Official Updated Results},
  year = {2026},
  howpublished = {Official project repository},
  url = {https://github.com/FreedomIntelligence/gamecraft-bench/blob/a43347534374df9a0c1a6c001aa9380862783f6d/README.md},
  note = {Commit a433475. Accessed 7 September 2026}
}

@misc{arcprize2026benchmark,
  author = {{ARC Prize Foundation}},
  title = {{ARC-AGI-3}: A New Challenge for Frontier Agentic Intelligence},
  year = {2026},
  eprint = {2603.24621},
  archivePrefix = {arXiv},
  url = {https://arxiv.org/abs/2603.24621v2}
}

@misc{arcprize2026astra,
  author = {{ARC Prize Foundation}},
  title = {{GPT-6 Astra}: Verified {ARC-AGI} Results},
  year = {2026},
  howpublished = {Official benchmark results},
  url = {https://arcprize.org/results/openai-gpt-6-astra},
  note = {2 September 2026. Accessed 7 September 2026}
}

@misc{arcprize2026opus,
  author = {{ARC Prize Foundation}},
  title = {{Claude Opus 5}: Verified {ARC-AGI} Results},
  year = {2026},
  howpublished = {Official benchmark results},
  url = {https://arcprize.org/results/anthropic-claude-opus-5},
  note = {24 July 2026. Accessed 7 September 2026}
}

@misc{arcprize2026gpt56,
  author = {{ARC Prize Foundation}},
  title = {{GPT-5.6 Series}: Verified {ARC-AGI} Results},
  year = {2026},
  howpublished = {Official benchmark results},
  url = {https://arcprize.org/results/openai-gpt-5-6},
  note = {9 July 2026. Accessed 7 September 2026}
}

@misc{arcprize2026grok46,
  author = {{ARC Prize Foundation}},
  title = {{Grok 4.6}: Verified {ARC-AGI} Results},
  year = {2026},
  howpublished = {Official benchmark results},
  url = {https://arcprize.org/results/xai-grok-4-6},
  note = {11 August 2026. Accessed 7 September 2026}
}

@misc{arcprize2026grok45,
  author = {{ARC Prize Foundation}},
  title = {{Grok 4.5}: Verified {ARC-AGI} Results},
  year = {2026},
  howpublished = {Official benchmark results},
  url = {https://arcprize.org/results/xai-grok-4-5},
  note = {16 July 2026. Accessed 7 September 2026}
}

@misc{polyphony2025sophy21,
  author = {{Polyphony Digital}},
  title = {{Gran Turismo Sophy 2.1} Arrives, Adding Support to Custom Races!},
  year = {2025},
  howpublished = {Official Gran Turismo news},
  url = {https://www.gran-turismo.com/us/news/00_4957003.html},
  note = {27 March 2025}
}
@article{farebrother2018generalization,
  author = {Jesse Farebrother and Marlos C. Machado and Michael Bowling},
  title = {Generalization and Regularization in {DQN}},
  journal = {arXiv preprint arXiv:1810.00123},
  year = {2018},
  url = {https://arxiv.org/abs/1810.00123}
}

@article{unterthiner2018fvd,
  author = {Thomas Unterthiner and Sjoerd van Steenkiste and Karol Kurach and Raphael Marinier and Marcin Michalski and Sylvain Gelly},
  title = {Towards Accurate Generative Models of Video: A New Metric \& Challenges},
  journal = {arXiv preprint arXiv:1812.01717},
  year = {2018},
  url = {https://arxiv.org/abs/1812.01717v2},
  note = {Version 2}
}

@article{li2026wildworld,
  author = {Zhen Li and Zian Meng and Shuwei Shi and Wenshuo Peng and Yuwei Wu and Bo Zheng and Chuanhao Li and Kaipeng Zhang},
  title = {{WildWorld}: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative {ARPG}},
  journal = {arXiv preprint arXiv:2603.23497},
  year = {2026},
  url = {https://arxiv.org/abs/2603.23497}
}

@article{huang2026worldrenderer,
  author = {Zheng-Hui Huang and Zhixiang Wang and Jiaming Tan and Ruihan Yu and Yidan Zhang and Bo Zheng and Yu-Lun Liu and Yung-Yu Chuang and Kaipeng Zhang},
  title = {Generative World Renderer},
  journal = {arXiv preprint arXiv:2604.02329},
  year = {2026},
  url = {https://arxiv.org/abs/2604.02329v1},
  note = {Version 1}
}

@article{lin2026rendererflash,
  author = {Guixu Lin and Zheng-Hui Huang and Siqi Yang and Ming-Hsuan Yang and Kaipeng Zhang and Zhixiang Wang},
  title = {Generative World Renderer at the Speed of Play},
  journal = {arXiv preprint arXiv:2607.18703},
  year = {2026},
  url = {https://arxiv.org/abs/2607.18703v1},
  note = {Version 1; AlayaRenderer-Flash}
}

@article{xu2026worldmark,
  author = {Xiaojie Xu and Zhengyuan Lin and Kang He and Yukang Feng and Xiaofeng Mao and Yuanyang Yin and Yongtao Ge and Kaipeng Zhang},
  title = {{WorldMark}: A Unified Benchmark Suite for Interactive Video World Models},
  journal = {arXiv preprint arXiv:2604.21686},
  year = {2026},
  url = {https://arxiv.org/abs/2604.21686v2},
  note = {Version 2}
}

@article{li2026autobg,
  author = {Zizhen Li and Chuanhao Li and Yibin Wang and Jianwen Sun and Yukang Feng and Fanrui Zhang and Mingzhu Sun and Yifei Huang and Kaipeng Zhang},
  title = {{AutoBG}: A Board Game Design Assistant with Interactive Ideation, Iterative Rulebook Generation, and Individualized Feedback},
  journal = {arXiv preprint arXiv:2606.01976},
  year = {2026},
  url = {https://arxiv.org/abs/2606.01976v2},
  note = {Version 2}
}

@article{cheng2026agenticsts,
  author = {Xiangchen Cheng and Yunwei Jiang and Jianwen Sun and Zizhen Li and Chuanhao Li and Xiangcheng Cao and Yihao Liu and Fanrui Zhang and Li Jin and Kaipeng Zhang},
  title = {{AgenticSTS}: A Bounded-Memory Testbed for Long-Horizon {LLM} Agents},
  journal = {arXiv preprint arXiv:2607.02255},
  year = {2026},
  url = {https://arxiv.org/abs/2607.02255v1},
  note = {Version 1}
}

@article{cao2026shadowdancer,
  author = {Jin Cao and Zian Meng and Kaipeng Zhang},
  title = {{ShadowDancer}: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow},
  journal = {arXiv preprint arXiv:2607.28362},
  year = {2026},
  url = {https://arxiv.org/abs/2607.28362}
}

@article{cai2026mass,
  author = {Ziqi Cai and Siqi Yang and Yimu Wang and Zixian Gao and Yunheng Liu and Shuchen Weng and Erwin Wu and Kaipeng Zhang and Boxin Shi},
  title = {{MASS}: Multiplayer World Models with Authoritative Shared State},
  journal = {arXiv preprint arXiv:2608.06257},
  year = {2026},
  url = {https://arxiv.org/abs/2608.06257v2},
  note = {Version 2}
}

@article{xu2026worldrover,
  author = {Xiaojie Xu and Zhengyuan Lin and Runyi Li and Yihao Liu and Kaipeng Zhang and Yongtao Ge},
  title = {{WorldRover}: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations},
  journal = {arXiv preprint arXiv:2608.15659},
  year = {2026},
  url = {https://arxiv.org/abs/2608.15659v2},
  note = {Version 2}
}

@article{niu2026worldsculpt,
  author = {Muyao Niu and Jixuan He and Ruihan Yu and Lian Fu and Yonghao Yu and Zheng-Hui Huang and Yifan Zhan and Fengbo Lan and Yongtao Ge and Yinqiang Zheng and Kaipeng Zhang and Zhixiang Wang},
  title = {{WorldSculpt}: Generating Compositional Worlds from Grounded Videos},
  journal = {arXiv preprint arXiv:2609.05416},
  year = {2026},
  url = {https://arxiv.org/abs/2609.05416v2},
  note = {Version 2}
}

@article{huang2026programmable,
  author = {Zheng-Hui Huang and Guixu Lin and Jiacheng Lin and Yi-Chuan Huang and Ruihan Yu and Muyao Niu and Siqi Yang and Yu-Lun Liu and Yung-Yu Chuang and Kaipeng Zhang and Zhixiang Wang},
  title = {Programmable World Model},
  journal = {arXiv preprint arXiv:2609.10540},
  year = {2026},
  url = {https://arxiv.org/abs/2609.10540v1},
  note = {Version 1}
}

@article{mao2025yume15,
  author = {Xiaofeng Mao and Zhen Li and Chuanhao Li and Xiaojie Xu and Kaining Ying and Tong He and Jiangmiao Pang and Yu Qiao and Kaipeng Zhang},
  title = {{Yume-1.5}: A Text-Controlled Interactive World Generation Model},
  journal = {arXiv preprint arXiv:2512.22096},
  year = {2025},
  url = {https://arxiv.org/abs/2512.22096}
}

@article{zhu2026cubepart,
  author = {Yiheng Zhu and Kangle Deng and Jean-Philippe Fauconnier and Inaki Navarro and Daiqing Li and Ava Pun and Yinan Zhang and Peiye Zhuang and Xiaoxia Sun and Maneesh Agrawala and Kiran Bhat and Tinghui Zhou},
  title = {{CubePart}: An Open-Vocabulary Part-Controllable {3D} Generator},
  journal = {arXiv preprint arXiv:2605.28763},
  year = {2026},
  url = {https://arxiv.org/abs/2605.28763v1},
  note = {Version 1}
}

@article{alayaworld2026full,
  author = {{AlayaWorld Team}},
  title = {{AlayaWorld}: Interactive Long-Horizon World Modeling---Full Technical Report (v1.1)},
  journal = {arXiv preprint arXiv:2608.13492},
  year = {2026},
  url = {https://arxiv.org/abs/2608.13492v1},
  note = {Version 1}
}

@article{yin2026evoke,
  author = {Yuanyang Yin and Gongxuan Wang and Yifan Zhan and Chuanhao Li and Kaipeng Zhang and Feng Zhao},
  title = {{Alaya-EVOKE}: From Linear-Scaling Supervision to Endless World},
  journal = {arXiv preprint arXiv:2608.13546},
  year = {2026},
  url = {https://arxiv.org/abs/2608.13546v2},
  note = {Version 2}
}

@misc{nvidia2024mechabreak,
  author = {{NVIDIA}},
  title = {{NVIDIA ACE} \& Digital Human Technologies Showcased In First Game, {Mecha BREAK}},
  year = {2024},
  howpublished = {Official technology demonstration},
  url = {https://www.nvidia.com/en-us/geforce/news/mecha-break-nvidia-ace-nims-rtx-pc-laptop-games-apps/},
  note = {Accessed 14 September 2026}
}

@misc{nvidia2025audio2faceplugin,
  author = {{NVIDIA}},
  title = {{Audio2Face-3D}: {ACE Unreal Plugin}},
  year = {2025},
  howpublished = {Developer documentation},
  url = {https://docs.nvidia.com/ace/latest/workflows/kairos/ace-unreal-plugin-audio2face.html},
  note = {Accessed 14 September 2026}
}

% Public catalog-only works not in the current manuscript bibliography.

@misc{qiao2026valerant,
  author = {Yiran Qiao and Feng Wang and Jing Ma},
  title = {{Valerant}: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration},
  year = {2026},
  month = sep,
  eprint = {2609.09418},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  url = {https://arxiv.org/abs/2609.09418}
}

@misc{truong2026playtrain,
  author = {Ryan Truong and Lance Ying and Samuel J. Gershman and Kazuki Irie},
  title = {{PlayTrain}: An Efficient Reinforcement Learning Framework for {LLM}-Generated Adaptable {JavaScript} Games},
  year = {2026},
  month = sep,
  eprint = {2609.09059},
  archivePrefix = {arXiv},
  primaryClass = {cs.LG},
  url = {https://arxiv.org/abs/2609.09059}
}

@misc{hwang2026marbo,
  author = {Hwang, Yechan and Bae, Sangjun and Kim, Jeongmo and Bang, Sangwoo and Han, Seungyul},
  title = {{MARBO}: Relational Belief Grounding for {LLM} Agents in Social Deduction Games},
  year = {2026},
  month = sep,
  eprint = {2609.06563},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  howpublished = {EMNLP 2026},
  url = {https://arxiv.org/abs/2609.06563}
}

@misc{mineamongus2026,
  author = {Jaewoo Ahn and Junseo Kim and Hyunseo Kim and Heeseung Yun and Jaehyeon Son and Zsolt Kira and Gunhee Kim},
  title = {Lies We Can See: Joint Verbal and Non-Verbal Deception by {VLM} Agents in Embodied Social Interactions},
  year = {2026},
  month = aug,
  eprint = {2608.30428},
  archivePrefix = {arXiv},
  primaryClass = {cs.CL},
  howpublished = {Workshop on Agent Behavior at COLM 2026},
  url = {https://arxiv.org/abs/2608.30428}
}

@misc{guo2026gamewam,
  author = {Yuncheng Guo and Zhanqiu Zhang and Yiwen Guo and Weijia Li},
  title = {{GameWAM}: A World Action Model for Video Games},
  year = {2026},
  month = aug,
  eprint = {2608.26200},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  url = {https://arxiv.org/abs/2608.26200}
}

@inproceedings{choi2026d2e,
  author = {Suhwan Choi and Jaeyoon Jung and Haebin Seong and Minchan Kim and Minyeong Kim and Yongjun Cho and Yoonshik Kim and Yubeen Park and Youngjae Yu and Yunsung Lee},
  title = {{D2E}: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied {AI}},
  booktitle = {International Conference on Learning Representations},
  year = {2026},
  eprint = {2510.05684},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  url = {https://arxiv.org/abs/2510.05684}
}

@inproceedings{tong2026gamerl,
  author = {Jingqi Tong and Jixin Tang and Hangcheng Li and Yurong Mou and Ming Zhang and Jun Zhao and Yanbo Wen and Fan Song and Jiahao Zhan and Yuyang Lu and Chaoran Tao and Zhiyuan Guo and Jizhou Yu and Tianhao Cheng and Zhiheng Xi and Changhao Jiang and Zhangyue Yin and Yining Zheng and Weifeng Ge and Guanhua Chen and Tao Gui and Xipeng Qiu and Qi Zhang and Xuanjing Huang},
  title = {{Game-RL}: Synthesizing Multimodal Verifiable Game Data to Boost {VLMs}' General Reasoning},
  booktitle = {International Conference on Learning Representations},
  year = {2026},
  eprint = {2505.13886},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  url = {https://arxiv.org/abs/2505.13886}
}

@misc{kang2026simworldstudio,
  author = {Haoqiang Kang and Xiaokang Ye and Yuhan Liu and Siddhant Hitesh Mantri and Lingjun Mao and James Fleming and Drishti Regmi and Lianhui Qin},
  title = {{SimWorld Studio}: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning},
  year = {2026},
  month = may,
  eprint = {2605.09423},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  url = {https://arxiv.org/abs/2605.09423}
}
